Paladin
Base Class: Paladin

Tenets of Crimson

Life: Life should only be forcibly taken if the victim is deserving or worthy of death. If you are attacked by someone then they are deemed worthy of death. Anyone who has been slain by a member of the Oath of Crimson then they have been given an honorable death.

Honor: Everyone's death must reflect on the life that they lived. (If they were honorable then they deserve an honorable death or burial)

Sacrifice:  There is no such thing as a good battle that was fought without bloodshed on both sides.

Pain: Pain is what defines a man if someone has lived a life without pain then they must be shown pain before their life ends. 

Channel Divinity

When you chose this Oath at 3rd level you gain access to the following Channel Divinity options:

Steal Life. You can use your Channel Divinity to touch a foe and steal up to 5 health points from it to add to your health pool as an action. At 9th level, you can take up to 10 health points. At 17th level, this increases to 30 points. To steal health points, the victim must fail a constitution check of (8+ your proficiency bonus + your CON modifier).

Sanction. You can use your Channel Divinity to help your allies when they need to make a saving throw. As a reaction, you may add your proficiency bonus to the saving throws of any amount of allies within your line of sight up to your charisma modifier (minimum bonus of 1) who are within 60ft. 

Oath Spells

You gain oath spells at the paladin levels listed

3rd Bane, Sanctuary

5th  Moonbeam, Blur

9th Mass healing word, Spirit Guardians

13th Blight, Banishment

17th Hold monster, Scrying

Blood of an Ally

Beginning at 7th level, you may reduce any damage allies have taken within 10ft of you by 1/2 and take that damage instead. Any conditions or effects of the attack will still apply to their original target. At 18th level, the range grows to 30ft. This ability can be used once every long rest.

Curse of the Mortal

At 15th level, you can cause a 15ft cone to appear where everyone in that cone that is not considered an ally must succeed on a Wisdom saving throw of (10 + your proficiency modifier + your WIS modifier) or be considered frighted and take 4d8 psychic damage if they succeed they take half damage and are not considered frighted. The victims see a vision of an entity of your decision that causes them to become horrified by its visage.

Ichor Entity

At 20th level you can cast Ichor Entity, a being made of your own blood emerges from you body and has all the same stats as you have originally. When you cast this then half of your current health is taken. If your starting health when you cast it is over 100, then the entity is immune to every condition. The entity exists for 1 minute. You can cast this once every long rest.

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