Sorcerer
Base Class: Sorcerer

Deep forests are a haven for unicorns. Deeply empathetic and fiercely protective, unicorns on occasion form close bonds with humans, often young and noble-hearted women. When the two have a particularly strong bond, the unicorn’s magical soul can become a part of the bonded human, and sometimes is even passed on to her children. These children, blessed by their parent’s connection to that force of true good, grow up to become sorcerers with the unicorn incarnate. Some Unicorn Incarnate grow a beautiful horn, while others are born with completely white or pastel colored hair. They usually have big eyes and have a presence of great magic about them.

Unicorn's Blessing

1st-level Unicorn Incarnate feature

You learn additional spells when you reach certain levels in this class, as shown on the Unicorn Incarnate table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a spell from the sorcerer, cleric, or druid spell list.

Unicorn Spells
SORCERER LEVEL SPELLS
1st cure wounds, shield of faith, shield,
3rd pass without trace, lesser restoration
5th dispel magic, remove curse
9th greater restoration
11th

heal

13th regenerate
17th wish
   

In addition, consult the Unicorn Manifestations table and choose or randomly determine a way your connection to the Unicorn manifests while you are casting any of your sorcerer spells.

Manifestations of Unicorn
D6 MANIFESTATION
1 Bright pure light flashes from your being.
2 Your aura is engulfed in multicolored glitter.
3 Your horn glows brightly in a multicolored display.
4 A swarm of woodland creatures surround you.
5 Your spellcasting focus temporarily takes the form of a unicorn horn.
6 The spectral form of a unicorn rushes towards the target.

Unicorn's Luck

Starting at 1st level, the Unicorn's luck gives you control over destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, or when another creature you can see makes an attack roll, an ability check, or a saving throw, you can use your reaction and spend 2 sorcery points to roll 1d4 and apply the number rolled as a bonus or penalty (your choice) to the creature’s roll. You can do so after the creature rolls but before any effects of the roll occur.

Empowered Healing

Starting at 6th level, the magical unicorn energy coursing through you can empower healing spells. Whenever you or an ally within 5 feet of you rolls dice to determine the number of hit points a spell restores, you can spend 1 sorcery point to reroll any number of those dice once, provided you aren’t incapacitated. You can use this feature only once per turn.

Wings of the Pegasi

Starting at 14th level, you can use a bonus action to manifest a pair of beautifully feathered Pegasi wings from your back. While the wings are present, you have a flying speed equal to your current walking speed. The wings last until you’re incapacitated, you die, or you dismiss them as a bonus action.

Unicorn's Recovery

Starting at 18th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.

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