Barbarian
Base Class: Barbarian

The Path of the Beast Whisperer was paved by a druidic barbarian known as Valgryn, she forged the path, and taught it to others. Beast Masters fight beside a trusted animal companion, usually in the form of a wolf or bear, though there is no restraint for companionship. Beast Whisperers are masters of fighting side-by-side with an ally, gaining certain advantages. 

They are also adept in traversing, knowledge, and communing with nature. Most Beast Whisperers vow to protect nature from the destructive grasps of certain people.

Animal Companion

Starting when you choose this path at 3rd level, you make an animal companion, this creature must have a CR rating of 1/3 your level (rounded down) or lower, and with an Intelligence score of 8 or lower and isn't humanoid or construct. The creature has its own initiative, and you control its actions. Your animal companion has all the standard actions, senses, skills and abilities of the creature it is, while it has an AC equal to 10 + companion's Dexterity modifier + companion's Constitution modifier and five times companion's Constitution modifier + five times your class level.

You can have multiple companions, but only 1 active at a time. You can have a number of companions equal to your proficiency modifier. You can change between them within short or long rests. When you encounter a new creature, you automatically now if you can befriend it. You must spend a number of minutes equal to the creature's CR rating to befriend it. If you befriend a creature and have no free slots, you chose which companion to release.

One with Nature

Your connection with nature allows for certain benefits that most animals benefit from, you have advanatge on (Wisdom) Perception checks that rely on smell or hearing. You also gain Expertise with the (Intelligence) Nature skill.

Wild Tactics

Beginning at 6th level, you and your animal companion have grown into fierce combatants when together, using tactics learnt from watching nature. When your animal companion uses its action to make an attack, it can use its bonus action to make one more attack. Additionally, you and your animal companion gain the benefits of Pack Tactics, this only works when you and your animal companion are engaged with the same enemy.

Ability Score Improvement

Beginning at 10th level, through training and the growing of your bond, your animal companion grows stronger. You can increase one of your animal companion's scores by 2, or two abilities by 1. You can also choose to instead give them a feat.

Master of the Wild

Starting at 14th level, you've mastered forming bonds with nature, and have reached out. You gain an additional animal companion, with the same restrictions and upgrades as your other animal companion. Choose another creature with a CR rating of 2 or lower, you apply the other benefits it would gain from this class.

Previous Versions

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12/27/2020 2:13:04 PM
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