Base Class: Monk
Monks of the Way of the Divine Palm are masters of medicine and the flow of ki throughout the body. They learn to view the flow of ki in the body and world around them as a kind of wind, and to manipulate the current of those winds to support their allies.
Healing Touch
When you choose this tradition at 3rd level, you gain proficiency in the Medicine skill if you don't already have it.
In addition, you learn the gust cantrip. When you reach 6th level, you can spend 3 ki points to cast the lesser restoration spell. When you reach 11th level, you can spend 6 ki points to cast the greater restoration spell requiring no material components. Wisdom is your spellcasting ability for these spells.
Echo of Heaven
Starting at 3rd level, your strikes draw upon your ki and transfer healing energy to your allies. When you hit another creature with an unarmed strike, you can spend 1 ki point and choose a different creature within 15 feet of you that you can see. The chosen creature regains a number of hit points equal to the amount of damage dealt by the attack.
Current of Spirit
Beginning at 6th level, you can channel spiritual wind to invigorate your allies. As an action, you can spend up to 3 ki points to release a healing wind that surrounds you to a distance of 30 feet.
Each creature of your choice within the area regains a number of hit points equal to your Martial Arts die per ki point spent, and it can immediately use its reaction to move up to half its speed without provoking opportunity attacks.
At 11th level, the number of ki points you can spend increases to 5 ki points, and again at 17th level to 7 ki points.
Exalted Spirit
At 11th level, your Healing Touch and Current of Spirit features improve.
Breath of Life
By 17th level, you can release a surge of spiritual wind from your body to save the life of a nearby creature.
When a creature you can see within 60 feet of you would drop to 0 hit points as the result of taking damage; or is subjected to an effect that would kill it instantaneously without dealing damage, you can use your reaction to protect the creature. The target instead drops to 1 hit point; or the effect is instead negated against the target. The target then immediately regains 10d10 hit points.
Once you use this feature, you can't do so again until you complete a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/13/2020 9:23:45 PM
|
90
|
6
|
1.0
|
Coming Soon
|
|
|
5/31/2020 6:48:40 AM
|
131
|
1
|
1.1
|
Coming Soon
|
|
|
12/28/2020 7:05:59 AM
|
172
|
2
|
1.2
|
Coming Soon
|
Comments