Base Class: Ranger
Locus Converter Conclave is a very different and very rebellious conclave for radical orders, they usually change the terrain for gaining advantage in combat, cause of these abilities they usually can hold big groups in combats. Locus Converters usually claim their abilities from transmutation schools of wizards, but some other locus converter conclaves can claim assasination powers from arcane trickstering, usually they are line holders, but some other conclaves trains their mans for expertise them about assasination.
Locus Converter Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Gloom Stalker Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
| Gloom Stalker Spells | |
|---|---|
| Ranger Level | Spells |
| 3rd | Earth Tremor |
| 5th | Misty Step |
| 9th | Erupting Earth |
| 13th | Arcane Eye |
| 17th | Transmute Rock |
Locus Becon
Starting at 3rd level, you can use your action for creating a magical becon named Locus Changer, when you set locus changer to a ground you have a 30ft. circle area for using the abilities of Locus Changer for minutes equal to your wisdom modifier (minimum of 1). While the Locus Changer set you can spend your bonus action for add 1d8 force damage to your weapon's damage, also as a passive ability the area of Locus Changer changes to your favorite terrain, when a creature comes in to the area of Locus Changer you can spend your reaction for setting your favorite enemy type to the target's type, you can set one target at the same time. You can use this feature twice per longrest.
Terrain Manipulation
By 7th level, you can set a trigger for a spell on the ground near to your at least 60 feet for 1 hour. You can trigger your spell as a bonus action also you spend spell slot when the spell triggered if you out off spell slots before the spell triggers your trigger get lost. Also your triggers cannot detected by hostile creatures for the duration. Also your Locus Changer range goes 45 feet.
Transmutational Enchancement
At 11th level, when you make a weapon attack you can deal magical damage with it if you take a -5 penalty to your hit chance die also when you take this penalty you can add 1d8 extra force damage to your weapon attack. Your Locus Changer range increase to 60 feet.
Transmutational Smite
Starting at 15th level, your Locus Changer range increase to 90 feet. Also when you hit a creature with a weapon attack, you can expend one spell slot to deal force damage to the target, in addition to the weapon’s damage. The extra damage is 1d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 4d8. The damage increases by 1d8 if the target's type is the favorite enemy type of yours.
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