Base Class: Fighter
Ersatz Guardians are beings infused with the power of the weave. Being able to sense artifacts and manipulate magic around and within them they are a valuable asset to most parties.
They are commonly confused with Sorcerers as their might comes from within.
Find Weave
You gain the ability to magically sense the presence of a Weave-Artifact. As an action, you detect the distance and direction to the closest Artifact within 1 mile of you.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Ersatz Might
You gain the ability to funnel your innate magic to change aspects of your attacks by channeling the power of the weave right into them.
You gain Ersatz Points equal to half your level (rounded up). You regain all expended points when you finish a short or long rest.
You can spend these points in only one of the following ways per attack.
- Infused Smite. When hitting with a melee attack you can spend two or more Ersatz points to change the damage type of your Weapon to one of the following: acid, cold, fire, lightning, poison and thunder.
For every Ersatz point you expend over the first two you deal an additional 1d4 damage of the chosen type. - Quickness. As a bonus action you can expend 2 Ersatz Points you can give yourself a temporary boost of speed for up to 10 minutes. During this time your speed increases by 10ft.
- Arcane Defense. As a reaction in response to being targeted by a spell you can expend 1 or more Ersatz Points. You gain a bonus to your AC or Saving throw against that spell equal to the points you spent.
- Catalyse Magic. As a reaction when a spell being cast within 15ft of you can spend one Ersatz Point to raise the save DC or attack roll of that spell by 1.
Sense Weave
Your connnection to the weave strengthens.
You can cast the Detect Magic spell a number of times a day equal to your Constitution Modifier. When casting Detect Magic in this way the range increases to 60ft.
Additionally your Ersatz Might feature changes in the following ways
- Infused Smite. The extra damage is now a d6
- Arcane Defense. The bonus now equals 2+ the amount of points spent
- Quickness. Your speed increases by 20ft
Extract Weave
You gain the ability to absorb the magic around you.
When succeeding on a saving throw against a spell you can spend your reaction and attempt to siphon energy from the caster. Make a Constitution Saving throw contested by the Casters Spell attack. On a success you regain Ersatz points equal to your proficiency bonus up to your maximum and the caster must expend spell slots of a level equal or greater to your proficiency bonus.
Once you use this feature, you can’t use it again until you finish a long rest.
Focussed Might
Your Ersatz Might features change in the following ways
- Infused Smite: The extra damage is now a d8
- Quickness: While quickened, when taking the Attack action you can dispel the effect and use your bonus action to make two weapon attacks.
- Arcane Defense: You maintain the bonus to your AC or Saving throws (depending on the triggering spell) until the start of your next turn.
- Catalyse Magic: The DC or Attack Increase raises to 2 and you need to expend 2 Ersatz Points to use it.
Control Weave
Being one with the weave you always know the exact location of all Weave artifacts within 100miles of you.
While within 500ft of a weave artifact you can use your Ersatz Might feature witout expending points.
Additionally Whenever you use your Action Surge you can expend three Ersatz Points and Force every creature with spell slots to make a Spellcasting Ability check against a DC of 8 + your Proficiency Bonus + Your Constitution Modifier or expend spell slots of a level equal or greater than 3
Previous Versions
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12/28/2020 2:58:20 PM
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1
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1
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Miracle 1
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Coming Soon
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12/28/2020 10:22:55 PM
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7
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1
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Coming Soon
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