Base Class: Ranger
As a Street Watcher you hunt monsters that plague the cities of the world whether they are or are not actually monsters. You are a master of navigating through urban environments, and maneuvering through the complex interactions of law and social gatherings people and their thoughts are to you like the movements of birds or storm clouds. You know how to contact people at a moment's notice.
Street Watcher Magic
Starting at 3rd level, you know how to reach out to allies rapidly even in the chaos of a city you learn the message cantrip. Additionally you learn an additional spell when you reach certain levels in this class, as shown in the Street Watcher Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Street Walker Spells
| Ranger Level | Spell |
|---|---|
| 3rd | comprehend languages, message |
| 5th | hold person |
| 9th | sending |
| 13th | confusion |
| 17th | legend lore |
Lived Experience
3rd-level Street Watcher feature
At 3rd level, your time living in cities have given you an expanded worldview, a deeper understanding of people and their culture. As a result whenever you make an Intelligence check, you gain a bonus equal to your Wisdom modifier (minimum of +1).
In addition, you gain advantage on Insight, and Investigation
Urban Explorer
By 7th level, you have honed your skills of climbing and movement through urban environments cities are now your favored terrain, climbing no longer costs extra movement, additionally you can use your reaction to reduce fall damage by an amount equal to 5 times your Dexterity modifier + Your Wisdom modifier.
Backstreet Brawler
At 3rd level, your experience fighting in cramped spaces and among crowds has made you more resourceful and agile.
You gain proficiency with improvised weapons and being within five feet of a hostile creature does not impose disadvantage on your ranged weapon attacks
Non-Lethal Expertise
At 11th level, you are a master of taking down enemies without killing them, once on each of your turns when you make an attack against a creature you can force it to make a strength or dexterity saving throw against your spell save DC or be either knocked prone or drop one item they are holding.
Additionally any creature you grapple is considered restrained.
Protective Presence
Starting at 15th level, you are a guardian of the people, you are at your best when surrounded by those you care about and are willing to do anything to protect them whenever a creature rolls an attack against an ally within 30 ft of you, you can use your reaction to interpose yourself between them changing the target of the attack to yourself.
additionally when there is an ally within 5ft of you gain a bonus to your AC equal to your wisdom modifier.
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