Warlock
Base Class: Warlock

Your pact magic comes from draconic magic that was gifted to you upon an agreement with an ancient and legendary dragon. There are many types of dragon, but most fall into an evil or good category. If you have made your pact with a chromatic, wasteland, or undead dragon, you have most likely made a pact with an evil dragon, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you, and the gathering of treasures and power. If your pact comes from a metallic, light, or cloud dragon, you have most likely made a pact with a good dragon. These dragons enjoy community and fight against injustice. Mana and night dragons tend to be more nuetral in alignment.

Ancient Dragon Patron

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Draconic Patron

Dragon Damage Type

Black

Acid

Blue

Lightning

Brass

Fire

Bronze

Lightning

Copper

Acid

Gold

Fire

Green

Poison

Red

Fire

Silver

Cold

White

Cold

Light

Radiant

Wasteland

Warped Energy (Force)

Undead

Necrotic

Cloud

Thunder

Night

Psychic

Mana

Force

You can speak, read, and write Draconic, and you are proficient in martial weapons.

Black Dragon

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Blue Dragon

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Brass Dragon

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Bronze Dragon

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Cloud Dragon

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Copper Dragon

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Gold Dragon

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Green Dragon

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Light Dragon

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Mana Dragon

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Night Dragon

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Red Dragon

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Silver Dragon

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Undead Dragon

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Wasteland Dragon

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

White Dragon

At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.

Draconic Resilience

As magic flows through your body, it causes physical traits of your dragon patron to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, parts of your skin grow a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.

Draconic Weapon Infusion

Starting at 6th level, you gain the ability to infuse your weapon strikes with your draconic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of your dragon patron's damage type by the weapon to the target. When you reach 13th level, the extra damage increases to 2d8.

Dragon Wings

At the 10th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as an action on your turn. They last until you dismiss them as an action on your turn.

You can't manifest your wings while wearing armor, and clothing not made to accomodate your wings might be destroyed when you manifest them.

Legendary Resistance

Starting at 14th level, you gain a Legendary Resistance. Once a day, if you fail a saving throw, you can choose to succeed instead. You gain one additional Legendary Resistance upon level 18.

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