Wizard
Base Class: Wizard

Necromancy possesses a bad reputation among the schools of magic; one that is certainly not undeserved. Study of necromancy is what created the horrible scourge known as the undead, after all. However, at its core, necromancy is merely the energies of life and death--things that aren't fundamentally evil. Some necromancers dedicate themselves to the study of life energy: how to prolong, and even create life. Some follow this path out of a desire to heal others, while others seek to extend their own lives. Either way, these wizards seek to conquer death.

Necromancy Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a necromancy spell into your spellbook is halved.

Lifegiver

At 2nd level, your experience with manipulating life force allows you to enhance the health of others. You may add the False Life spell to your spellbook if it is not there already, and you can cast it on other creatures that you touch. Its duration has also increased to 8 hours.

Overflowing Energy

At 6th level, your ability to steal the life of others has greatly improved. Whenever you cast a spell that treats half the damage dealt as healing to yourself (such as Vampiric Touch) your healing is now equal to the full damage, and you can have it heal another creature within 60 feet of you, instead of yourself.

Alive Again

At 10th level, you have finally discovered the miracle of resurrection. You may add the Raise Dead spell to your spellbook, and for you it counts as a wizard spell. Your arcane version of the spell has a special perk: it can forcibly resurrect even those who wish to remain dead. If attempting to resurrect an unwilling target, they must succeed on a Charisma saving throw against your DC. If they succeed, they are immune to the spell's effects for the next 24 hours.

Endless Existance

Finally, you have made it. By 14th level, your mastery of life allows you to create perfect copies of natural, living beings, allowing you and anyone you choose to live an infinite number of times, never once fearing death. When you cast the Clone spell (which you do not know yet) the clone takes only 7 days to reach maturity.

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