Wizard
Base Class: Wizard

This Type of Wizard uses an ancient technic to infuse Runes and Sigil with magic.
Over the time the knowledge of that antic Magic got almost lost. Only a few People learned the complexity of this ancient Magic. Rich Family's wish to hire these so called "Rune Scribes" to secure there House and treasures.
Rune Scribers like to plan ahead of Situations. They try to lure there foes in to there Magic. Others like to enhance the ability of there Friends and them selfs.

DM:This Class is still in Progress and will updated if i find the time. I would love to hear what others think about this Class.

Importen Note: The Rune Circles can't be moved even if they are on an Object unless u reach lvl 6. You can cast your Circles in theory with a Find Familiar from the distance. If a circle is activated the enemy needs to perform a DC Perception check to find out where the Circle is.

 

Rune Magic

With 2nd Lvl you can now use your Knowledge to perform Rune Circles.
You are able to cast every spell as a Rune/Sigil.
The Sigil loses his magic power if it gets damaged or used his magic power.
This takes 10 times longer than casting the spell as usual. (1 Action=6sec)
Reaction based Spells still need at least 1 min preparation.
Your Sigil is able to last 1D12 Days. After that it needs to be infused with fresh Magic Power, but it dose not require to be redrawn unless its damaged or used.
You all ways need ink or another substance that is ink like to draw the Sigil.
If a Spell has the Components M (Material) you still need them, to perform the Sigil. It also consumes Materials if needed without the Sigil being activated.
Spells that have the property Concentration don't affect the Spell caster however it requires a Saving throw each round to see if the Sigil is performing well.

 

Rune Trigger

At 2nd, 6th and 10th lvl you can add one of the following trigger to your list.

Touch Trigger

The Circle gets activated if a Creature Touches the Object its placed on.

Trigger Word

Chose a Word that activates the Circle only by yourself if u mix the blood of some one in to it he can use the Word as well.

Trigger Zone

You chose spheric Zone between 3 to 36 feet Diameter around the center of the Circle in witch the Rune gets activated.

Mobile Runes

With 6th lvl your Rune Circle isn't going to be destroyed if it gets Moved.

Multi Rune Circle

With 10th lvl you can store up to 5 spells of the same Type in one Circle. However if the trigger gets pulled only one Charge is going of until the trigger gets pulled again.

Chain Rune Circle

With 14th lvl you can save up to 5 different spells in this kind of Circle which are released in the opposite order as you safe them. If the trigger is released all spells are casted and can only stoped by destroying the Circle. 

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