Base Class: Blood Hunter (archived)
The Order of the Solidifier is not a particularly popular order among the Blood Hunters, and therefore it is the smallest of the Orders. Solidifiers are usually more inclined to assassination due the unique abilities that come with the Order. Solidifiers are able to do exactly what their name indicates, they can solidify and then liquefy their own blood or another's. By perfecting this technique, they have learned to make blood-objects, with the most useful of which being arrows and other ammunition. Additionally, Solidifiers are able to more subtly control blood and its aspects than the other orders.
Coagulate
Beginning at 3rd level, you are able to sacrifice an amount of hitpoints for ammunition, to a limit of 5 hitpoints. Each individual hitpoint is equal to 3 separate ammunition, and you can revert the process, to where 3 blood ammunition equals 1 hitpoint. This limit increases by 2 for each Blood Hunter level achieved.
Self-Preservation
Beginning at 3rd level, you gain resistance to both cold and poison damage. Additionally, if you were last struck by either a piercing or slashing attack, add 5 to your death saving throw values..
At 10th level, you gain full immunity to these types of damages, and you are able to add 10 to your death saving throws (but only if you were last struck by either a piercing or slashing attack).
Call of the Ichor
As a bonus action, you can spend 3 hitpoints to sense all blood to up to a 20 ft. radius around you. This effect lasts 1 minute. This limit decreases by 1 for each next level of Blood Hunter achieved. After it is used, you must complete a short rest to use it again.
Rigor Vivis
Afflict your opponent with a blood curse that begins rigor mortis even while they yet live. As a bonus action you can sacrifice your proficiency modifier in hitpoints to affect the target as if they were affected by the Slow spell until the end of your next round. This can be used a number of times per short rest equal to constitution modifier.
Self-Preservation
You gain passive resistance to cold and poison damage. Additionally, you gain advantage to your death saving throw value if you were last struck by either piercing or slashing damage. This effect lasts half a day and is usable after every long rest. This can also be used on one teammate, but during the time it is active for them, it can not be used by you. This counts as a bonus action.
Creation
You can make any solid object. The health you lose is equal to double its weight, and the weight can not exceed 5 lbs. Only one object can be made at a time, and only one can stay solid at a time. The object stays solid for 1 hour, then liquefies. It stays a dark red hue. The damage it can sustain is equal to the amount of hitpoints you lose upon its creation. This has no cooldown.
Previous Versions
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