Base Class: Paladin
Tenants of the Oath of the Realm
Truth: Be honest in what you seek and why
Protect: You are here to help the realm. You may not be able to help each singe individual out there at all times but through the change you bring to the realm you should help all.
Guide: Guide with compassion, understanding, and knowledge. When you cannot guide, seek answers and let others guide you.
Provide: Provide to others through your deeds, your wealth, your abilities, and your knowledge.
Channel Divinity
Inspiring Presence. You can use your Channel Divinity to exude an inspiring presence. As a bonus action, each other friendly creature of your choice that you can see within 30 feet of you gains a bonus to their to attack rolls and saving throws equal to your charisma modifier (minimum of one) until the end of your next turn.
Realms Blessing - You use your Channel Divinity to imbue yourself with increased scrutiny. For 10 minutes, you have advantage on Intelligence (Investigation) and Wisdom (Perception) Checks.
Oath of the Realm spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of Uncovering
Starting at 7th level, you and friendly creatures within 10 feet of you make gain a bonus to Intelligence (arcana, history, investigation, nature or religion) and Wisdom (insight) check while you are conscious. This bonus is equal to your Charisma modifier (minimum of +1).
At 18th level, the range of this aura increases to 30 feet.
Locate Desire
At 15th level, you can amass your divine power to pinpoint the location of something you desire. As an action, choose a creature or object and you may learn the targets distance and direction from you. You do not know what is at the destination other than the target, and you do not know what lies ahead. You can do this 3 times per long rest.
Sages of the Realm
At 20th level, you gain the ability to call upon the spirits of past warriors for their knowledge and peer through the shadows around you, as you gain a glowing third eye on your forehead. As an action, you gain the following benefits for one minute:
• You gain the benefits of true sight.
• You gain a bonus to melee weapon damage rolls equal to your Intelligence modifier (minimum of +1) .
• You gain an additional action, which can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
Once you use this feature, you can’t use it again until you finish a long rest.
Comments