Barbarian
Base Class: Barbarian

The Path of The Viking Warrior is for those Barbarians who fear not their end, but delight in the battle fury that comes from wanting a warriors death.

Lo there do I see my Father

Lo there do I see my Mother, my Sisters, and my Brothers

Lo there do I see the Line of my people back to the beginning

Lo they do call to me, they bid me take my place among them in the Halls of Valhalla

Where the brave may live forever!

Some barbarians reach deep into their spirit to find a connection to ancient symbols used to empower themselves and their allies. These symbols create a direct path to the ancient gods of the Aesir and Vanir who empower their chosen warriors. You have, through your devotion, been chosen to recieve the gifts of the gods you follow. As you walk the Path of the Viking Warrior, the gods mark your body with symbols of their power so the worlds will know you are one of Valhalla's chosen warriors. 

Path of The Viking Warrior Features

Barbarian Level Feature
3rd Ægishjálmr
6th Valknut (1)
10th Vegvisir, Valknut (2)
14th Yggdrasil, Valknut (3)

Ægishjálmr

The Helm of Awe is inscribed on weapons and shields to inspire fear in ones enemies. The gods have marked your body with it, making you a living weapon of fear. Whenever you want to intimidate a creature or when you begin raging, the mark ignites in a burst of energy and burns brightly on your skin.

Starting at 3rd level, you have advantage on Intimidation checks.

Additionally, while you are raging, the first creature you hit with an attack on your turn must make a Wisdom saving throw. The DC for the saving throw equals 8+your proficiency bonus+your strength modifier. On a failed save, the creature is frightened of you until the start of your next turn.

Mjiolnir

The god of Thunder is the protector of the world of men. As one of the gods chosen warriors, you are gifted with the mark of Thors' hammer. 

Beginning at 3rd level, when you rage, you have resistance to lightning or thunder damage. Whenever you complete a short rest you choose which damage type until you complete your next long or short rest. 

Once you reach level 6, your melee attacks can deal the damage type that you choose after each short rest. You must be raging to use this effect. 

Lightning

You have resistance to Lightning damage.

Thunder

You have resistance to Thunder damage.

Valknut

The Valknut appears as 3 intertwined triangles and is a sacred symbol of Odin. After a battle, Odin chooses the bravest among the slain to be in his personal army or Einherjar . Odin has marked your body with this symbol to show that when you die, you will be among his warriors. While you rage, the symbol on your body glows with a cold blue light and the Einherjar appear in spiritual form to defend your allies  with a shield wall. 

Beginning at 6th level, when you are raging, if a friendly creature is within 10' of you and would take damage from an attack, then you can use your reaction to give the ally a bonus 1d4+1 to their armor class against the triggering attack and it lasts until your rage ends. The shield wall also ends if you are knocked unconscious or die, or if you and the shielded ally are more than 10' apart. You can only use this reaction once in a single fit of rage. 

At level 10 the warriors can protect up to 2 creatures within 20' and the AC bonus increases by 1. A level 14 they can protect up to 3 creatures within 30' and the AC bonus increases by 1. 

Vegvísir

The Vegvisir is the Viking compass. The gods emblazon you with it and you can magically find your way. The mark gives of a faint sea colored glow when you trace its' lines.

Beginning at level 10, you can spend ten minutes tracing the mark of Vegvisir on your body. At the end of the ten minutes, you can cast commune with nature or find the path as a ritual. You can cast the spell without any other components except the tracing of the mark. You can cast each spell this way once per short or long rest.

Yggdrasil

Yggdrasil is a massive tree that holds together the nine realms of existence with its branches and roots. It represents life, growth, and connection between all living things. Your body is marked with the symbol of the great tree. it shines a bright green and appears to move in the wind when you rage. Yggdrasil gives you a special bond to the allies protected by the Einherjar shield wall and you send strength to each other through the roots and branches of the great tree. 

Beginning at 14th level, while you are raging, if a creature you have protected by the Valknut shield wall takes damage, you can add a d4 to the damage of your melee attacks until the end of your next turn. You can have one bonus d4 from each ally shielded, up to a maximum of 3. These bonus dice deal force damage on a hit and each creature within a shield wall recovers hit points equal to the force damage you deal.

Previous Versions

Name Date Modified Views Adds Version Actions
2/25/2019 4:16:44 AM
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4/16/2020 6:58:29 PM
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3.0
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4/17/2020 8:57:30 PM
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4. fixed wording on actions.
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5/21/2020 12:00:08 AM
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5.0 added DC for the frightened effect and fixed wording.
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