Sorcerer
Base Class: Sorcerer

You have been scarred by a rift in reality and now you can draw power from your own body. The magic you wield is unearthly and unpredictable a double edged blade in an arcane sense to master this would give you godly powers to faulter with this could wipe your very being from existance.

Chaos Magic

You can learn chaos type spells now these spells are powerful and unpredictable.

When casting any chaos spell you roll and additional d20 to determine the chaotic effect.

20. The spell you cast is twinned and will activate twice.

19. A blink dog is summoned by your side and will follow your commands.

18. You gain another movement action for this turn.

17. The spell you cast also effects anyone within 5ft of the target or targets.

16. The damage you deal is considered as lightning damage for the rest of your turn.

15. If the target of your spell is wielding anything they must make a constitution saving throw of a dc of 12 on failure it drops the object it is wielding, on success nothing happens

14. The floor around you in a 5ft circle becomes a thick layer of ice

13. All dogs within a 10 mile radius will do a single bark in unison

12. The damage you deal is considered as cold damage for the rest of your turn.

11. The target of your spell has to make a charisma saving with a dc of 8 on a fail the target must use an action to dance uncontrably, if it succeeds nothing happens

10. You regain the spell slot you used to cast this spell.

9. The damage you deal is considered as radiant damage for the rest of your turn.

8. Roll a d12 if it lands on an even number it begins (or continues) to rain

7. If the target of the spell is of fey ancestry it deals an extra 1d6 damage

6. Your hands now emit a feint light within 1ft for 1d4 rounds

5. The damage you deal is considered as necrotic damage for the rest of your turn.

4. You lose all knowledge on how to swim for one week.

3. An agressive chicken spawns with 100ft of you at the DMs descretion

2. The damage you deal is considered as fire damage for this round

1. You take half the damage you inflict and lose all movement for the rest of your turn

Chaos Embraced

You have embraced chaos and have more control over the chaotic nature of your magic. you can spend 2 sorcery points to reroll your chaos dice.

Chaotic Etheralness

You can choose to spend 5 sorcery points to turn your body into a less solid version with a miasma of pure chaos. You gain +5 to your AC and anyone who attacks you with a melee attack must roll a d8 on the chaos table

Chaotic Form

Roll a d4 and depending on what you land on your body will change.

1. Wings of the tempest. You sprout wings made out of pure chaotic lightning they are etheral but still grant 60ft of flying movement.

2. Eyes of the raging inferno. Your eyes burst into a roaring inferno granting you true sight and the ablity to cast the fireball spell at level 4 without spending a spell slot.

3. Temporal Talons. Your fingers now end in 1ft sharp obsidian like talon that seem to be solid and a vapour at once, You gain the dimension door spell as a bonus action. Also unarmed strikes now use a d12 for damage

4. Crystalline form. Your skin hardens and takes a crystal like aesthetic. You can not be hurt by psychic damage and you have advantage on all wisdom and intelligance saves.

 

Chaos shroud

Spend a bonus action to become wreathed in an unatural energy storm for 3 rounds any ranged attacks on you have disadvantage and melee attacks within 5 feet take 2d10 damage every turn. You also gain 30ft of flying movement. costs 6 sorcery points

Reign of Chaos

You have mastererd chaos and can influence the very fabric of reality. If you ever roll a natural 1 you can store it and reroll it at your desire you can then force any other roll to become that natural 1 you can do this once per long rest.

Chaos Scarred  Image

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