Base Class: Monk
The way of the Iron Coffin infuses the monk with the will of death's lockbox.
Grab your enemies within the jaws of death and tear them to shreds while leaving nothing behind while having their skills locked away.
Death grasp
Spend 1 ki point to deal an extra 1d8 necrotic damage. If the attack misses deal 1 necrotic damage and regain the spent ki point.
You can use this ability equal to your wisdom modifier (minimum of 1)
Death's cloak
For 3 ki points at the start of your day you become undetectable to those who are above half of their maximum hp. You are immune to any form of detection. Those who you allow to see you can and also those who's hp is under half of their maximum. This lasts for 1 hour.
For example: Those with 6/10 hp can NOT see the user but those with 5/10 hp CAN see the user.
Iron Coffin's defense
You spend 3 ki points to summon a iron coffin surrounds you and makes you immune to all damage types with two exceptions. Necrotic damage passes through and does full damage. Radiant damage is halved.
For 2 extra ki point you can give 1 entity the Iron coffin in addition to you.
Death's gambit
You become the very essence of death by opening his lockbox. By opening pandoras box you gain the following abilities determined by a d6 roll. Use 4 ki points
1. Gain immunity to all damage types but lose the ability to damage any entities except those with a quarter of their health. This will allow you to instantly kill that entity
2. You can summon one treasure from death's lockbox to aid you. This can be any non homebrew item (unless the dm says otherwise.) This item lasts for the battle. You are automatically proficient and attuned to the item.
3. Gain ability to teleport into others shadows without any ki point cost. This lasts the entire battle.
4. Mark a target for death. The target cannot leave a 60 foot radius of the user. If the radius is broken the target loses 2d10 hp and the user gains the hp that the target loses
5. Gain the ability to have flight. It is 5 times the users walk speed.
6. All other abilities do NOT cost ki points for the next 1d6 turns.
7. Roll 1d100. If you roll 0-50 and deal 5d20 damage. If you roll 51-75 take away half of your health but make all of your stats 20. If you roll 76-85 all of your stats become 30. If you roll 86-100 you instantly kill all you choose within 300 ft of you
8. Summon an iron coffin that traps 1 target. The target will become your eternal servant. It will never go agaisnt your orders but retain its personality.
This ability can only be used once per week
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Posted Mar 1, 2022Imma use this next campaign