Wizard
Base Class: Wizard

When asleep, that is when your mind is the most active, sorting knowledge through dreams. And dreams can be used to peer into the arcane. The wizards of the school of dreams use sleep and dreams to supply their arcane knowledge, gazing into the plane of dreams to learn as much as possible. 

these wizards are mostly found within populated cities, as they can peer into the dreams of the city’s inhabitants.

Sleepless Scribe

Beginning when you select this school at 2nd level, you no longer require sleep to live, as your magic sustains your body, additionally you cannot be magically put to sleep, like being effected by the sleep spell, or forced to sleep in any matter, such as through poisons or other similar means. 

Sleeping Focus

Beginning at 2nd level, You can use your magic to enhance a creature’s dreams with arcane power. During a long rest, you can infuse a creature who you know the name of’s dreams with one of your spells. Doing this expends a spell slot that isn’t recovered by the long rest. Until the creature falls asleep, you can use a bonus action to release this spell, this casts the spells through the creature as if it were a Spellcasting focus.

If the spell is a spell attack, such as the spell scorching Ray, you can attack a creature within range or the creature it was cast through, the same goes for spells that give effects to a creature or forces a creature to make a save, such as healing word or toll the dead.

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Arcane Nightmare

Starting at 6th level, Your spells reach into the deepest depths of a creature’s fears and create a nightmare to haunt their dreams. Whenever you cast a spell that requires an attack roll, you can choose to have the creature you are attacking to make a wisdom saving throw against your spell save dc if the spell hits. If the creature fails the save, they are plagued by a specter of their worst nightmares and are frightened for a minute. The next time the creature falls asleep they are haunted by this specter in their dreams, allowing you to use your sleeping focus ability on them, even if you don’t know their name.

 

you can use this times equal to your proficiency modifier before a long rest.

Dreaming Shift

Beginning at 10th level, Your knowledge of dreams allows you to shift into a dream like state. As an action, you shift into the plane of dreams, you are unable to effect or be effected by the physical world until the start of your next turn, where you reappear where you last were, you still can use your movement when In the plane of dreams, additionally you can enter the mind of a creature and use your sleeping focus ability.

You can use this feature once before a short or long rest.

Infectious sleep

Starting at 14th level, You are able to infuse your spells with an overpowering desire to sleep, when you cast a spell, you can cause a creature within the spell’s range to make a wisdom saving throw, the creature takes 4d8 psychic damage and falls asleep on a failure, or takes half as much damage and doesn’t fall asleep on a success. The creature remains asleep for an hour or until the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake.

Once you use this feature you cannot use it until a long rest.

 

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