Base Class: Monk
Monks that follow the Way of the Five Spires view themselves as artisans of battle, emotional whirlwinds of fists and flames. Trained to hone their Ki into dangerous burning attacks, monks of the Five Spires are well known for their martial brilliance, capable of both taking and returning devastating blows, a monk of the Five Spires practices asceticism and monastic values with a fanatic fervor.
Fiery Jab
Starting at 3rd level, your first unarmed attack each turn deals an extra 1d6 fire damage, getting more powerful as your progress in this class, dealing 2d6 at 6th level, 3d6 at 11th level, and 4d6 at 17th level.
Fiery Block
At 3rd level, you can utilize your fiery aura to block an attack that would hit most. As a reaction, when you are about to be hit by a melee attack, you can spend 1 ki point to add 5 to your AC. To do so, you must be able to see the target, and if the attack misses, the attacker takes 2d6 fire damage.
Three Point Strike
At 6th level, when you take the attack action on your turn, you can spend 3 ki points and make three unarmed attacks against one target. If two of the attacks hit, the target is incapacitated, and if three attacks hit the target is stunned. These conditions last until the end of your next turn.
Volcanic Resilience
Beginning at 11th level, you gain resistance to fire damage, you're naturally adapted to hot climates, as described in chapter 5 of the Dungeon Master's Guide, and you gain advantage on Dexterity saving throws against effects that would deal fire damage, such as a red dragons fire breath.
Fury of the Five Spires
At 17th level, as an action, you can spend 5 ki points and make five unarmed attacks against one target. That target must make a Constitution saving throw against a DC equal to 10 plus 2 for each successful hit. On a failed save the target is knocked unconscious for the next 8 hours, or until they are shaken awake.
You can make this attack a number of times per long rest equal to your Wisdom modifier.







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