Warlock
Base Class: Warlock

Your patron is a being of extreme persuasion and seduction, one that shines down it’s influence upon you to allow you to dominate your opponents. Perhaps even you yourself were drawn into your patron’s service by their dreamy charm or an act of powerful seduction.

Expanded Spell List

The Seducer lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Seducer Expanded Spells
Spell Level Spells

1st

command, sleep

2nd

calm emotions, zone of truth

3rd

catnap, fast friends

4th

compulsion, dominate beast

5th

dominate person, geas

Attract

At 1st level, under the influence of your patron, you can appear irresistible to others. As an action, choose a humanoid within 60 feet. They must succeed on a Charisma saving throw against your spell save DC or become charmed by you for 10 minutes. This ability does not affect targets that are currently hostile or disapproving of you. If a target succeeds on the saving throw, they are immune to this feature for 24 hours.

Additionally, you learn the Friends cantrip. If you already know it, you can instead learn any warlock cantrip of your choice.

Pulled Heartstrings

Starting at 6th level, you can manipulate those who favor you to assist you. When you successfully charm a creature using a spell or your Attract feature, you can cast Command on them at will without expending a spell slot.

Additionally, when you cast the Command spell, you can force the target to make a Charisma saving throw instead of a Wisdom saving throw.

Love Manipulation

Starting at 10th level, you can use your patron’s power to gain the advantage on those who have fallen for you.

When you attack a creature that is charmed by you, the following bonuses apply:

  • You have advantage on the attack roll.
  • On a roll of 19, the attack is a critical hit.
  • If the creature is within 5 feet of you when you attack, you can choose to feed on their affection. When the attack hits, you can choose to halve it’s damage, but regain hit points equal to the damage dealt.

Irresistible

Starting at 14th level, you are a symbol of affection, adored by all those around you.

As a reaction, you can attempt to appear harmless or adorable, in order to dissuade your attacker. When a creature within 30 feet of you makes an attack against you, you can use your reaction to force them to make a Charisma saving throw against your spell save DC, being forced to halt their attack on a failure.

Additionally, creatures within 10 feet that can see you have disadvantage on Charisma saving throws against your spells, and you have advantage on Charisma ability checks to persuade, intimidate, or deceive them.

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