Base Class: Ranger
This ranger is a specialized camouflage artist and stealthy killer.The Sniper Scout is accustomed to being alone and needing to care for their weapon or create ammunition for their chosen Weapon. The Sniper Scout can gain proficiency in one of the following skills: Woodcarver's Tools or Tinker's Tools.
Camouflage Expert
At 3rd level, you have honed your camouflaging skills. If the Sniper Scout spends at least an hour, you can add foliage and fabric to your armor to give you advantage to Stealth checks while in this environment.The camouflage has to be changed if the ranger's environment changes. The Sniper Scout can utilize camouflage in the following environments: Arctic, Coastal, Desert, Forest, Grassland, Hill, Mountain, Underdark, Underwater (the rangers race must have a swim speed to select this environment).
While in these environments and camouflaged, the Sniper Scout may attempt to hide themselves (Stealth) as a bonus action.
Empowered Hunter's Mark
At 3rd level, your Hunter's Mark is visible to allies numbering up to your proficiency level divided in half rounded down. This mark is invisible to everyone but the Sniper Scout and the allies that they select. It is visible in the dark up to 120 feet. Your chosen allies gain the benefit of the Hunter's Mark spell.
Body Positioning
At 11th level, the Sniper Scout has learned how to position his body to give themselves extra protection. Firing from a prone position does not give the Sniper disadvantage on attacks. Melee attacks no longer have advantage on Sniper Scout either. Standing up from prone now only cost 5 feet of movement. The Sniper Scout now has critical hits on 19-20.
Weak Spot
At 11th level, you have learned to recognize the weak spot of enemies armor and bodies. The Sniper Scout now has critical hits on rolls of 18-20. Additionally, if the Sniper Scout fires from concealment for the first time in a round they do an additional 1D8 of damage to their target.
This damage increases by an additional 1D8 at levels, 14, 17, and 20.
Armor Negation
At 15th level, your shots now do additional damage. Each shot does an additional damage dice.
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