Rogue
Base Class: Rogue

The Planar Thief Rogues are Usually Genasi Spawned and Infused with Even More Elemental Energy than they Already are, But any Humanoid can Become one Sometimes they are Infused with Planar Objects other times Maybe they Were in the Planes to Long.

Planar Infusion

When you take this Archetype at 3rd Level, You have Suddenly been Attuned to one of the Magical Planes of Power.

Planes Benefits 

Poison

 Resistance to Poison Damage, and Immunity to being Poisoned, the Poison Spray Cantrip and The Venomous Strike Ability.

Acid

 Resistance to Acid, Advantage on Constitution Saving Throws, Acid Arrow as a Cantrip and the Acid Touch Ability.

Fire

 Fire Resistance, Immunity to Being Frightened, Agnazzar's Scorcher as a Cantrip and The Forge Body Ability

Cold

 Resistance to Cold Damage, Advantage on Constitution Saving Throws, Cone of Cold and The Frigid Aura Ability.

Radiant

 Resistance to Radiant Damage, Advantage on Wisdom Saving Throws, The Daylight and Light Spells and The Grand Light Ability.

Necrotic

 Resistance to Necrotic Damage, Advantage on Death Saving Throws and Animate Dead as a Cantrip.

Lightning

 Resistance to Lightning Damage, Advantage on Charisma Saving Throws and the Lightning Bolt Spell.

Thunder 

 Resistance to Thunder Damage, Immunity to Being Stunned and The Thunderclap Or Thunderwave Spell.

Force

 Resistance to Force Damage, Immunity to Critical Hits and The Eldritch Blast Cantrip.

Psychic

 Immunity to Psychic Damage, 5 ft. of Flying Speed and The Find Traps Spell.

Acid

You are Attuned to the Plane of Acid Gaining Resistance to Acid, Advantage on Constitution Saving Throws, Acid Arrow as a Cantrip and the Acid Touch Ability.

Cold

You are Attuned to the Plane of Cold Gaining Resistance to Cold Damage, Advantage on Constitution Saving Throws, Cone of Cold and The Frigid Aura Ability.

Fire

You are Attuned to the Plane of Fire Gaining Fire Resistance, Immunity to Being Frightened, Agnazzar's Scorcher as a Cantrip and The Forge Body Ability.

Force

You are Attuned to the Plane of Force Gaining Resistance to Force Damage, Immunity to Critical Hits and The Eldritch Blast Cantrip.

Lightning

You are Attuned to the Plane of Lightning Gaining Resistance to Lightning Damage, Advantage on Charisma Saving Throws and the Lightning Bolt Spell.

Necrotic

You are Attuned to the Plane of Necrosis Gaining Resistance to Necrotic Damage, Advantage on Death Saving Throws and Animate Dead as a Cantrip.

Poison

You are Attuned to the Plane of Poison Gaining Resistance to Poison Damage, and Immunity to being Poisoned, the Poison Spray Cantrip and, The Venomous Strike Ability.

Psychic

You are Attuned to the Plane of Psychic Energy Immunity to Psychic Damage, 5 ft. of Flying Speed and The Find Traps Spell.

Radiant

You are Attuned to the Plane of Radiance Gaining Resistance to Radiant Damage, Advantage on Wisdom Saving Throws, The Daylight and Light Spells and The Grand Light Ability.

Thunder

You are Attuned to the Plane of Thunder Gaining Resistance to Thunder Damage, Immunity to Being Stunned and The Thunderclap Or Thunderwave Spell.

Planar Magiks

Being Infused with a Planar Artifact has Given you Two Innate Spells.

You have Blink Once Per Long Rest and Plane Shift Twice Per Long Rest.

Elementalist

At 9th Level, You have Tapped into th3e Full Strength of your Elemental Powers, You are Now Considered an Elemental and can Enter and Elemental Form.

Magical Knowledge

At 13th Level, You have learned how to Warp and Control Magical Items, You ignore all class, race, and level requirements on the use of magic items, You can Now also give a Normal Mundane Item a Charge of a Spell you Know.

Elemental Covenant

At 17th Level, Creatures of the Elemental Type no Longer are Aggressive Towards you.
You now Also now Have a Elemental Familiar of CR 1 or Lower.

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