Base Class: Monk
Monks of this Tradition acquire their abilities through different mindsets. Some monks inhabit their bodies only as a means to give their spirits the time necessary to reach enlightenment. They live a life of detachment from the material world and strive for personal equilibrium.
Others understand that reality is built upon certain rules and, after deep study, those rules can be bent and sometimes broken. They enjoy the material world and relish in manipulating it.
Hours on end spent meditating, balancing, and pondering grand questions grant these monks a calm demeanor unbefitting of their fearsome battle skills. As such they can leap quickly between wise advisor and combat predator, flying from one side of the fight to the other and crushing those in their way with law-bending abilities earned from years of delving inward. Monks who study and refine their skills can detach themselves fully from the world around them and even restructure gravity itself to suit their needs.
Tidal Variance
When you choose this tradition at 3rd level, your inward development begins to manifest outwards. You start to alter your adherence to the laws of gravity.
Raise and Reduce. As a bonus action you can spend 1 ki point to halve or double your weight for a number of rounds equal to your Wisdom modifier (a minimum of one). You can end this effect on yourself at will. The bonuses acquired through raise and reduce increase when you reach 6th level, and again at 11th level.
Plunging Attack. After falling 20 feet towards a creature you have advantage on your first attack made against them.
In the Character Builder, set the option for Tidal Variance to Raise or Reduce at the highest available level to activate the appropriate bonuses on the character sheet.
Raise I
At level 3 you gain the following bonuses while your weight is doubled:
- You have advantage on strength (Athletics) and dexterity (Acrobatics) checks and attack rolls made to grapple opponents.
- You also have advantage on strength (Athletics) checks made to avoid being knocked prone.
Raise II
At level 6 you gain the following bonus while your weight is doubled.
- You have advantage on strength (Athletics) and dexterity (Acrobatics) checks and attack rolls made to grapple opponents.
- You also have advantage on strength (Athletics) checks made to avoid being knocked prone.
- You can add one extra roll of your martial arts die to the damage rolls for two melee attacks each round of combat.
Raise III
At level 11 you gain the following bonus while your weight is doubled.
- You have advantage on strength (Athletics) and dexterity (Acrobatics) checks and attack rolls made to grapple opponents.
- You also have advantage on strength (Athletics) checks made to avoid being knocked prone.
- You can add one extra roll of your martial arts die to the damage rolls of your attacks.
Reduce I
At level 3 you gain the following bonuses while your weight is halved:
- You have advantage on dexterity (Acrobatics) checks made to avoid being grappled or to reduce damage from falling.
- Your walking, climbing, and swimming speeds each increase by 5 feet.
Reduce II
At level 6 you gain the following bonuses while your weight is halved:
- You have advantage on dexterity (Acrobatics) checks made to avoid being grappled or to reduce damage from falling.
- You cannot be knocked prone as a result of falling.
- Your walking, climbing, and swimming speeds each increase by 10 feet and your jump distance doubles.
Reduce III
At level 11 you gain the following bonuses while your weight is halved:
- You have advantage on dexterity (Acrobatics) checks made to avoid being grappled.
- You are always considered to be under the effects of Slow Fall and cannot be knocked prone as a result of falling.
- Your walking, climbing, and swimming speeds each increase by 15 feet and your jump distance doubles.
- When a creature hits you with a melee attack you can spend 1 ki point as a reaction to gain resistance to the damage and move up to 10 feet away from the creature in a straight line. This movement does not provoke opportunity attacks.
Lawbender
At 6th level, your ability to draw benefits from altering your presence and weight improves, granting you additional bonuses each time you raise or reduce your weight.
Liberate. You can now spend 2 ki points to cast levitate without material components as an action. When you cast levitate targeting yourself you treat the movement granted by the spell as a flying speed of 20 feet, allowing you walk along surfaces as normal and hover. Distance covered while levitating counts as falling for the purposes of your plunging attack feature.
Unbind Other. As an action you can touch a willing creature and expend 2 ki points to confer the benefits of either Raise I or Reduce I for 1 minute. At 11th level you can instead spend 3 ki points to confer the benefits of either Raise II or Reduce II for 1 minute, and at 17th level you can instead spend 4 ki points to confer the benefits of either Raise III or Reduce III for 1 minute. No more than one creature can benefit from this feature at a time. If you use expend ki points in this way again while a creature is already benefitting from this feature, their benefits end and the new creature receives the benefits instead.
Enter the Void
At 11th level your expertise in influencing your own gravity increases dramatically. Your gain additional bonuses from using Raise or Reduce.
Equilibrium. You will no longer fall or sink f you end your turn on a vertical or liquid surface or on a ceiling as a result of your unarmored movement.
Omnidirectional Descent. While levitating you can spend 2 additional ki points when you cast levitate, or as a bonus action while levitating, to increase your flying speed to 20 + 10 times your proficiency bonus until you are no longer levitating. After falling 20 feet, your Plunging Attack deals an extra 1d10 damage for each additional 10 feet you travel towards the target creature while falling to a maximum of 5d10 damage. Distance covered while levitating counts as falling for the purposes of your plunging attack feature.
Equivelance
Your raise and reduce feature no long has a duration, you can remain in either state indefinitely but must continue to expend ki in order to switch between raise and reduce.
Gravity Well. You spend 6 ki points and mark a point within 60 feet as a gravity well for a number of rounds equal to your wisdom modifier (a minimum of 1 rounds). Unwilling creatures within a 10 foot radius of that point must succeed a Strength Saving throw or be subjected to the effects of gravity well, either Crushing or Lofting. Huge creatures make this saving throw with advantage and a creature who fails their save may attempt to save again at the end of each of their turns. You can affect a number of huge or smaller creatures equal to your Wisdom modifier with this feature, in ascending order of their size and weight and can use your action on subsequent turns to maintain the effect, moving its center up to 30 feet each round. Creatures caught in the gravity well are moved to a corresponding space when you do so.
Crushing. A target who starts their turn in the well takes 5d6 force damage, and is restrained on a failed save , or half as much damage and isn’t restrained on a successful one. If gravity well is already restraining the maximum amount of creatures, creatures who move through the space must still make the save to avoid taking damage, but are not restrained on a failed save.
Lofting. A target who starts their turn within the well is grappled, held aloft in space, and takes no damage, or can move freely on a successful save. A creature who is lofted does not fall at the end of their turn if they are unsupported.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/25/2020 8:41:16 PM
|
4
|
0
|
--
|
Coming Soon
|
|
|
12/15/2020 10:41:12 PM
|
14
|
0
|
--
|
Coming Soon
|
|
|
1/5/2021 8:32:47 AM
|
14
|
0
|
--
|
Coming Soon
|
|
|
1/5/2021 8:37:23 AM
|
14
|
0
|
--
|
Coming Soon
|
|
|
1/5/2021 8:38:14 AM
|
14
|
0
|
--
|
Coming Soon
|
|
|
1/5/2021 8:45:33 AM
|
14
|
0
|
--
|
Coming Soon
|







Comments