Base Class: Artificer
A futurist attempts to systematically explore predictions and possibilities about the future and how they can emerge from the present, whether that of humanoid society in particular or of life on the planet in general. Often this is done through their raw intelligence, thinking on multiple levels, thinking of multiple solutions for a problem and predicting the consequences and how to deal with them, or in some cases even using their knowledge of magic to peer briefly into the future itself.
Tool Proficiency
3rd-level Futurist feature
You gain proficiency with cartographer's tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Futurist Spells
3rd-level Futurist feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Futurist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Futurist Spells
| Artificer Level | Spell |
|---|---|
|
3rd |
Gift of Alacrity, Protection from Evil and Good |
|
5th |
Augury, Fortune's Favor |
|
9th |
Counterspell, Revivify |
|
13th |
Death Ward, Divination |
|
17th |
Commune, Wall of Force |
Prepared Tactics
3rd-level Futurist feature
weather through glimpses of the future pressing in on your awareness or carefully calculated predictions based on the knowledge of the world and those around you. When you finish a short or long rest, roll a d20 and record the number rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. When you use this effect you use the result of the 20 rolled until you finish a short or long rest.
this foretelling roll can be used up to a number of times equal to your proficiency bonus (PB). When you finish a long rest, you lose any unused foretelling rolls.
Also you can add your Intelligence modifier to your initiative rolls.
Spontaneous Strategy
5th-level Futurist feature
As a reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, if the roll fails, you can cast a spell or cantrip that normally has a casting time of 1 action.
Multitasking Genius
9th-level Futurist feature
When you use your Flash of Genius feature, you can gain a number or reactions equal to your proficiency bonus, reactions gained in this way can only be used for your Flash of Genius.
Contingency Plans
15th-level Futurist feature
You can peer through possible futures either magically or by calculating the most likely course of events, allowing you to prepare accordingly. You can cast the contingency spell at will, as if you had it prepared, a number of times equal to half of your PB rounded down.
You regain all expended uses of this features when you finish a long rest.
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