Base Class: Fighter
A listless breeze. Dead silence and steely glares. The two fighters leap towards each other, but in a flash of steel only one lands on their feet.
The nobles gasp in shock, the rebellious daughter saluting her fallen suitor and pivoting away as rose petals fell on the scene.
The mob is approaching. Seeing a lamppost on the doorstep of the inn, the fugitive wrenches it from the ground and charges forwards, adroitly dodging every projectile and pitchfork aimed his way as he turns the tide against his pursuers.
Whether a trial by combat champion, a wily street urchin, or a solitary wanderer, the duel specialist focuses on outwitting and outfighting their opponents with speed, agility, and superior tactics. The streak around the battlefield in a blur of motion, striking with speed that can't be contained. There is a certain confidence to them, an almost infuriating self-assurance that may be brash or calm; the duel specialist knows what they're capable of, and strives towards being the best they can be.
Some duel specialists are self-taught, but many also come from schools, martial institutions with proud traditions. It may be that you were sent out by the headmaster, or perhaps expelled for fear of your growing talents; you may have enrolled openly, or perhaps trained in secret- but no matter the case, your formation as a duel specialist has left a lasting mark on you... one that just might be recognized by someone with a trained eye.
Martial Poise
The rush of battle helps bring you into focus, gaining clarity and a boost of adrenaline when you attack your enemies. You've learned how to harness that energy to stay mobile and keep your enemies on the back foot by repositioning. Whenever you hit a creature with a weapon attack, you gain Dexterity modifier feet of movement for that turn.
Cunning
You sharp senses and timing allow you to take advantage of flurries of offense and to use your positional advantages to unleash powerful attacks. Once during your turn, when you have advantage and hit a creature with a weapon attack, you can deal extra damage to the creature equal to the unused movement speed gained by your Martial Poise feature.
Quicksilver Reflexes
At 10th level, your training and instincts have made your movements fluid and effortless, keeping you out of reach and hard to pin down. While you're not incapacitated, you cannot be grappled or restrained, and moving through non-magical difficult terrain costs you no extra movement.
Earned Arrogance
While many fighters heedlessly rush into the fray, you've learned to pick your fights and not let your strong impulses control you; you don't buckle under pressure, because you know you can bait your enemy into a mistake and find an opening. While not surprised or incapacitated, once a turn when you block an attack that targeted you, you can cast the Vicious Mockery cantrip on the attacker(Save DC is 8+your Proficiency+Dexterity modifier) using a reaction. Additionally, attacks against you can fail on a roll of 1-2.
Grandmaster's Quintessence
At 18th level, you attain the pinnacle of elegance in battle, and have unparalleled reaction speed and agility. Your Dexterity score and maximum increase by 4, you gain proficiency in Dexterity saving throws, and you can move through the spaces of creatures if they are at least a size larger than you. You can also roll Initiative twice and take either result.
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