Rogue
Base Class: Rogue

TBA

Experienced Gunsmith

Starting at 3rd level, You gain proficiency in Smith's Tools, Tinker's Tools, and firearms. Additionally, you may choose Smite's Tools or Tinker's tools to gain expertise with and when using that said tool, costs, and time using that tool to craft something are reduced by half.

(With DM's Consent, These are additional items that can be crafted onto your firearms. Your DM decides if they require being made via tinker's tools or smith's tools.)

Rifled Barrel. Double the effective range of the firearm.

Bipod. You gain a +1 to your roll to hit with the equipped firearm.

Scoped. Increase the effective range of the firearm by 1/2 of its range.

Silencer. When attacking while hidden, Enemies have disadvantage to their Wisdom (Perception) checks.

Magetek Receiver. Your attacks are considered magical for the sake of overcoming resistances. Additionally, If your DM permits it so, This piece and be upgraded to +1/+2/+3 Variants.

Trained Eye

At 3rd Level, You have trained your eyes in the darkness. If you do not have darkvision, you can see up to 60-ft  at night as if in dim light. if you have darkvision, you can see clearly in darkness/night as if it was day, up to 120-ft unless it is Magical Darkness.

You also gain an excellent, pinpoint vision which allows you to see out to a half-mile with enough clarity to read the cover of a book at that distance. (Note: This bonus only applies to those without darkvision ONLY during the day.)

Experienced Aim

At the 3rd level, With experience and practice, You no longer suffer a disadvantage on ranged attacks due to range. You also gain an additional way to use your sneak attack: You don't need to have the advantage to use your sneak attack no longer so long as enemies are not within 5ft of you, you forgo your movement for the turn, and aren't attacking at a disadvantage. All the other rules of Sneak Attack still apply to you.

Low Profile

Starting at 9th level, Your ranged attacks while prone no longer fire at a disadvantage. You also gain 1/2 cover while prone against Ranged attacks and by expending 5ft of movement you can stand from being prone.

Sniper's Nest

By 13th level, When you make a ranged attack while hidden you can make a Dexterity (Stealth) check contested by your opponent's Wisdom {Perception}, If you win the contest, Your position is not revealed.

Additionally, You can take 10 minutes to set up a defensive firing position. While in this position you have 1/2 cover to ranged attacks, If you are prone you have 3/4 cover to ranged attacks.

Overwatch

When you reach the 17th level, While you are in higher elevation, Attacks against enemies are made with advantage and you gain the ability to use your reaction to make a ranged melee attack when an enemy enters 5-ft of an ally.

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