Base Class: Paladin
The Oath of the People dictates that the good of the masses comes first and foremost, superseding law and chaos, good and evil alike.
All are needed. Ensure the well-being of the people, no matter what it costs - or who.
All shall be equal. Though their roles may differ, no person is of greater importance, and no task is too trivial to take on.
All must be safe. Preemptive action must be taken to ensure the future safety of the people. Poverty kills just as easily as a sword.
All can be capable. Every member has potential to be nourished; the continued survival of the people depends on cultivating its pool of talents.
All are welcome. Those who would seek shelter from destruction are no different from any other - if, truly, they seek shelter, and not destruction itself.
Changelog:
-Channel Divinity - Rallied Spirit and Mass Surge are both bonus actions now, and Rallied Spirit has an additional 1d6 temp HP granted, scaling to 3d6 at level 15.
-Aura of Cooperation provides advantage to checks you are proficient in, and provides damage reduction to allies within the radius equal to your Con mod
-Redistribution of Health reduced to 50% healing, and grants temp HP if it heals over max HP
-Oath spells changed
Channel Divinity
Channel Divinity: Mass Surge
As a bonus action, you may present your holy symbol, and any creatures you choose in 30 feet may move up to half their movement. This movement doesn't provoke Attacks of Opportunity.
Channel Divinity: Rallied Spirit
As a bonus action, you may present your holy symbol, and any creatures you choose within 30 feet gain temporary HP equal to 1d6 + your Charisma modifier. This increases to 2d6 + Charisma modifier at level 9 and 3d6 + Charisma modifier at level 15.
You must finish a short or long rest to regain use of this feature.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the People Spells
| PALADIN LEVEL | SPELLS |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Cooperation
Starting at level 7, the aura you exude helps those around you cooperate in tandem. Any creatures other than yourself that you choose within 10 feet of you gain advantage on skill checks that you are proficient in. This radius expands to 30 feet at level 18. In addition, bludgeoning, slashing and piercing damage that these creatures take from non-magical weapons is reduced by your Constitution modifier. This effect cannot reduce damage taken below 1.
Redistribution of Health
Starting at 15th level, whenever you are healed by a spell, you may heal a creature you choose within 30 feet by half the amount healed. If this healing would heal a creature over its maximum HP, the excess healing is given to it as temp HP instead.
People's Champion
At 20th level, you become empowered by the faith of those you defend. Using your action, you undergo a transformation.
For 1 minute, you gain the following benefits:
Any creature you attack has disadvantage to attack anything but yourself.
You have advantage when attacking creatures within 5 feet of an ally. Allied creatures within 5 feet of you also gain advantage to attack rolls.
When a creature within 60 feet uses its action to Dodge, you can give them 20 temporary hitpoints and resistance to all damage until the start of their next turn as a reaction.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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11/1/2020 1:55:55 PM
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7
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1
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0.1
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Coming Soon
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12/30/2020 9:34:15 PM
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11
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0
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--
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Coming Soon
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1/10/2021 3:18:39 PM
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22
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0
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2.0
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Coming Soon
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1/10/2021 3:22:00 PM
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29
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2
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3.0
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Coming Soon
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