Base Class: Bard
The College of Pandemonium is home to the most chaotic of performers, focussing on manipulation and psychic damage to instill terror in their opponents. Their songs take on an eerie edge, as though a second, discordant voice from another plane is interwoven with their own. They dance along a thin line between madness and reality, calling upon the residents of Pandemonium to bolster their magic. The members of this college are typically nomadic and solitary, usually appearing to prospective members in surreal dreams.
Mind Manipulation
When you join the College of Pandemonium at 3rd level, you may expend one use of a Bardic Inspiration dice to peer into the mind of a creature within 30ft of you, creating an illusory appearance that will either charm or unnerve them. Depending on this choice, you gain advantage on either Persuasion or Deception checks against that target. Your appearance remains unchanged to anyone else. This illusion lasts for 1 hour, and ends if the target is attacked. If the target is attacked, they have disadvantage on attacks against the caster for 1 round.
Blurred Visage
When you join the College of Pandemonium at 3rd level, as a bonus action you can expend one use of your Bardic Inspiration to blur the appearance of a character of your choice within 60ft. The effect requires concentration, and lasts for 1 minute, as the creature's appearance swirls with laughing mists. For the duration, any creature has disadvantage on attack rolls against the blurred creature. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.
Shroud of Voices
Starting at 6th level, you can expend one use of your Bardic Inspiration dice to create a 10ft radius of swirling spirits and voices at a point you can see within 60ft, as a bonus action. This shroud requires concentration and lasts for 1 minute, during which time any attack you make against a target within the shroud (and also any spell that inflicts psychic damage) deals additional psychic damage equal to your bardic inspiration dice. Creatures that take this damage must make a Wisdom saving throw or be frightened for 1 round.
Shadows of Pandemonium
Starting at 14th level, once per short rest, you can give a glimpse of Pandemonium to a single target of your choice within 150ft. They must make a Wisdom saving throw against your Bardic spell save DC, and on a failed save take 2d8 psychic damage and are blinded for 1 minute, as darkness fills their vision and they begin to hear the shrieks and laughter of Pandemonium's residents. On a successful save, they take half damage and are not blinded. At the end of each of their turns they must make a Wisdom saving throw against your Bardic spell save DC. On a failed save, the target takes another 2d8 psychic damage and remains blinded.
Previous Versions
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1/10/2021 3:47:54 PM
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