Paladin
Base Class: Paladin

The Oath of Chaos is brought on by the worship of Apophis, and as such he will make you his agent of Chaos

Channel Divinity

When this oath becomes of you at third level. you gain two channel divinity options.

Chaos Burst - As an action, you present your holy symbol and speak a prayer of mild mannered gibberish, using your Channel Divinity. Choose a creature within thirty feet of you, that creature must make a wisdom save, humanoids have disadvantage on this saving throw.

  • On a failed save the creature is exposed to a volatile form of magic known as wild magic. Roll a percentile die on the wild magic table, whatever is rolled happens to the creature.
  • On a successful save the effect happens to you.

Chaotic Laughter - As an action, you speak loud whispery gibberish towards a creature that you can see, using your Channel Divinity. Choose a creature you can see, that creature must make a wisdom save, humanoids have disadvantage on this saving throw.

  • On a failed save your words become chains that wrap around your target, causing them to laugh maniacally. They fall prone and have disadvantage on saving throws against magic.
  • On a successful save the words lose focus on the target and whisp away into nothing.

Chaotic Push

At 7th level the rage of the chaos god is imbued within you, as a reaction you can cause the ground to quake and a mass of chaotic energy shoots out from you. All creatures within 10 feet of you must make a strength save.

  • On a failed save the creature is pushed back 10 feet and is knocked prone
  • On a successful save the creature is pushed back 5 feet.

You may use this ability a number of times equal to your charisma modifier. If you are restrained, paralyzed, incapacitated, or stunned you cannot use this ability.

Order Through Chaos

Starting at 15th level you've become accustom to the chaos, and have found a method to madness. You can no longer see color, and you automatically fail checks related to seeing through illusions. You gain two benefits.

  • You gain darkvision up to 60 feet, if you already have this it increases to 120 feet
  • As long as you are able to see the target you hit, you can immediately move up to half your movement and make an attack as a bonus action.

Chaos Control

At 20th level you become strong enough to focus the chaos and delusion into yourself, briefly becoming an agent of pure chaos. As an action you change into a paragon of pure chaotic energy, you gain the following benefits for 1 hour.

  • The first attack of your turn releases a wild magic surge that affects the enemy
  • You gain resistance to fire damage and you gain advantage on all saves from magic
  • You release an aura that sprouts out twenty feet, all allies within that radius gain the first benefit of this feature.

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