Base Class: Monk
The monks of natural order are ecsactly that, and order which praises and works with nature. They have honed their skills as martialfighters, with a distinct style of binding they're to the element surrounding them. The order is reclusive and rarely let outsiders in, they dwell deep in the forest, the caves of the glacial tundra, In the dark swamps, or anywhere else excluded from sociaty where brutal nature reign.
Poisonous strike level 3
You dig deep within your ki, and connect with the dangerous and poisonous nature within the world. When using flurry of blows, you can on one single hit infuse it with natural ki, and invoke the Natural Strike of poison. The target takes 1d4 extra poison damage and must succeed on a constitution saving throw or be poisoned for rounds equal to halve your proficiency bonus rounded down.
Trained Natural Survivor of order 1 level 3
Your intense training in nature and survival gives you profeciency in nature and survival, if you allready have proficiency your profiency bonus will be doubbled for the respective skill.
Trained Natural Survivor of order 2 Level 11
Your connection to natures reaches it's peak, you have advantage on all nature and survival checks
Natural Shuriken level 3
You can conjure thorns which functions as shurikens directly from you palm, through you connection to nature. Damage on these are equal to your martial art die with a maximum of 1d8. At 6th level Natural Shurikens can also invoke snakefang but only once per turn.
Call on nature. Level 6
Use a bonus action and 2 kipoint and pick one of the following.
Invoke the ancient tree: You call on the power of the trees, and they change your Physicallity. Your skin becomes hard and bark like you gain plus 1 to AC and plus 1 bludgeoning damage to your unarmed hits for the duration of 1 minute.
Invoke the wild wind: You call on the wild winds to lend you their power, wind swirles around your limbs and lets you move as fast as the wind. For the duration of rounds equal to halve your proficiency modifier rounded up. You have one extra attack when you use the attack action and +10 feet to your base movement. This effect is however very taxing and after the duration you take 1 point of exhaustion.
Invoke the Feral Wild: You call on the trully feral creatures in the wild to help you. Your body becomes animalistic you become bigger and stronger, you grow out claws and your eyes turn yellow. For the duration of rounds equal to your proficiency bonus, you gain advantage on all strength checks. You gain 1d8 temporary hit points, and plus 3 piercing damage to your unarmed attacks, and your damage from unarmed attacks are piercing for the duration. You swing wild and ferocious and have a -3 to hit, you are also incapable of using any ranged attacks and can´t perfom stunning strike.
Invoke the ancient tree
Invoke the ancient tree: You call on the power of the trees, and they change your Physicallity. Your skin becomes hard and bark like you gain plus 1 to AC and plus 1 to all melee damage for the duration of 1 minute.
Invoke the feral wild
Invoke the feral wild: You call on the trully feral creatures in the wild to help you. Your body becomes animalistic you become bigger and stronger, you grow out claws and your eyes turn yellow. You gain advantage on acrobatics and all strength checks. You gain 1d8 temporary hit points, and plus 2 piercing damage on all melee hits, however your feral form makes you Incapable of ranged attacks and gives a -3 to all attacks, do to your wilder less concentrated state.
Sight of the natural herald level 11
You have honed your senses as a fighter with nature, and can quickly grasp the weakness of your opponents, when you hit a creature, you instantly know if they are specially affected by the natural elements. You know if they have resistance vulnerability og immunity to any of the following. Thunder, Lightning, Cold, fire, poison or Necrotic damage.
Convey with Nature Level 11
You can through meditation connect with the very essence of nature and access natures all seeing eye. You can meditate for 20 minutes and through this cast commune with nature.
Natures Wrath Level 17
You call upon the wrath of nature to show its true power of destruction. As a bonus action you may spend 5 ki points to apply 2 distinct effects of call of nature at the same time, for 1 minute. While under this effect, you may apply Posonous strike at will to all melee attacks without paying its ki cost. This can only be used once per long rest.”
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