Base Class: Paladin
The Oath of the Weave Guard sets a paladin on a difficult path, one that requires a holy warrior to protect the fabric of the weave. Paladins who dedicate themselves to this oath believe that the gifts of magic should be shared, but never abused. These paladins face evil mages and powerful outsider who intend to distort the weave. Paladins who follow this path are known as Weave Guards.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of the Weave Guard Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Conquest Spells
| Paladin Level | Spells |
|---|---|
| 3rd | identify, detect magic |
| 5th | magic weapon, misty step |
| 9th | dispel magic, magic circle |
| 13th | arcane eye, private sanctum |
| 17th | legend lore, teleportation circle |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Arcane Dispel. You can use your Channel Divinity to Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends for one hour. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends of one hour. after a spell or magical effect is dispelled you learn its properties and how to use them, and You learn whether any spells are affecting the object, creature, or magical effect and what they are.
Mystical Veil. You can use your Channel Divinity to sense the presence of magic within 30 feet of you and your allies for the duration of ten minutes. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
Aura of Arcane Safeguard
Starting at 7th level, you constantly emanate a field that protects the disruption of the weave. The aura extends 10 feet from you in every direction, but not through total cover.
creatures of your choice within your aura cannot cast spells equal to or lower than your spellcasting level.
At 18th level, the range of this aura increases to 30 feet.
Magic Resistance
Starting at 15th level, you've become resilient to the effects of magics cast by spells. You have advantage on saving throws against spells and other magical effects.
Weave Warden
At 20th level, you gain the ability to harness the arcane power of the weave itself. As an action, you can magically become an avatar of magic, gaining the following benefits for 1 minute:
- As a reaction, when a spell that is cast within 60ft that you can see, the spell fails and has no effect. in addition you can reflect the spell and cast it as your own spell as the same level.
- When you take the Attack action on your turn, you can cast a spell in addition to your attack as part of that action.
Once you use this feature, you can’t use it again until you finish a long rest.