Monk
Base Class: Monk

Monks of the Way of the Divine Fist are those that spend their lives in deep prayer and meditation, gaining the powers of a favoring God or Goddess and becoming a champion of said God or Goddess. They use their fists as weapons to end any abominations against their God and bring peace to the world. They channel their ki into holy energy to use against the horrors of the world.

Divine Weapons of the Gods

When you take this tradition at 3rd level, your fists become the weapons of the Gods. When you hit a target with a melee weapon attack or unarmed strike, you may spend 1 ki point to add Radiant damage equal to your Martial Arts die.

Detect the Damned

Your connection to the gods has allowed you to find abominations against them. At 3rd level, you can choose to spend a ki point or more and choose one creature type, Fiends, Undead, Aberrations, or Monstrosities, and become able to know the approximate location of that creature type if they are within a mile of you. This will not give you an exact identity of what kind of creature (you will not know if an undead is a zombie or a lich). This feature lasts 10 minutes per ki point spent

Divine Weave

By 6th Level, you have learned to draw on Divine Ki through meditation and prayer to learn and cast holy spells. Each spell costs 1 + the spell's level in Ki. You know a number of Paladin Spells equal to your Wisdom modifier + 1/3rd of your Monk Level, rounded down (minimum of one spell). Wisdom is your spellcasting ability. You can change your list of prepared spells when you finish a Long Rest. Preparing a new list of Paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. You learn 2nd level spells at 9th level, 3rd level spells at 13th level, and 4th level spells at 17th level.

Spell save DC = 8 + your proficiency bonus + Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Holy Channeling

At 11th level, you have learned how to more finely channel your Divine Ki. You can use a bonus action to spend 3 ki and channel holy light into your fists or a weapon, making the weapon magical for 1 minute, giving a +1 to hit and damage, and dealing an extra Martial Arts Die in radiant damage.

Champion of the Gods

At 17th level, you have become a near-perfect representation of the Gods' Wrath. As a bonus action, you can spend 5 ki to wreath yourself in holy light for 1 minute, shedding bright light for 30 feet and dim light for another 30 feet, causing creatures that attack you to have disadvantage on their attacks. When you attack an enemy, they must make a Constitution saving throw. On a failure, the enemy will be blinded by holy light for the duration and take 2d10 radiant damage, not being blinded and taking half damage on a success.

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