Base Class: Monk
Some Monks train in the art of peace, others aim to achieve inner perfection. Monks of the Bloody Knuckles spend their lives devoted to the art of combat. They are martial artists down to their core and as a result they are often both respected and feared.
Wrapped Fists
At 3rd level you are trained in the effective use of hand wrapping to better your defensive and offensive capabilities. You can spend 10 minutes to use a length of rope or chain to protectively wrap your hands and forearms. In doing so you gain the following benefits unless you are incapacitated or take the wraps off:
- You gain a +1 bonus to attack and damage rolls with your unarmed strikes
- You gain a +1 bonus to your AC
These bonuses increased by one at 11th level and again at 17th level.
Counter Attack
At 3rd level you know how to exploit even the slightest drop in an opponents defences. When a creature you can see within 5ft of you misses you with an attack. You can spend 1 Ki point and make a single unarmed strike against the attacker as a reaction.
Razor Sharp Reflexes
At 6th level, your body and mind are impossibly quick to react. You have a number of reactions per round equal to half your Wisdom modifier (rounded up) and you gain a bonus to initiative roles equal to your Wisdom modifier.
Brutal Combo
At 11th level, when you use flurry of blows you can make a third unarmed strike as part of the same bonus action.
Bloody Determination
At 17th level, your resolve to continue fighting is awe inspiring. As a bonus action you can spend 1 to 10 Ki points to regain 1d10 hit points per Ki points spent. If your current hit points are under half your hit point maximum you may also add your Wisdom modifier to the number of hit points regained.
Comments