Base Class: Fighter
Restriction: Adept (Fire) Background only
The Hero draws upon the power of elemental fire, and as such, only those with a natural affinity for fire magic have the aptitude to excel as a Hero.
A Hero supplements their powerful martial abilities with aggressive, fiery magic. Those who model themselves after this archetype fight with an intensity unmatched by other warriors.
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.
Cantrips
You learn two cantrips of your choice from the sorcerer spell list. You learn an additional sorcerer cantrip of your choice at 10th level.
Spell Slots
The Hero Spellcasting table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level sorcerer spells of your choice.
The Spells Known column of the Hero Spellcasting table shows when you learn more sorcerer spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability
Charisma is your spellcasting ability for your sorcerer spells, since your magic is drawn from the fiery passion within you. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
Hero Spellcasting
|
Fighter Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Heat of Battle
Starting at 3rd level, as a bonus action, can give into the heat of battle for one minute, granting you increased combat prowess. The effect ends early if you die or you are incapacitated. Until the heat of battle ends, you gain the following benefits:
- Any attack roll you make with a melee weapon is a critical hit on a roll of 19 or 20 on the d20.
- You deal additional fire damage to any creature you hit with a melee weapon. The bonus equals your proficiency bonus.
You can't use this feature again until you finish a long rest.
Fervent Attacker
Beginning at 7th level, when you use your action to cast a cantrip that deals fire damage, you can make one weapon attack as a bonus action.
Roaring Flames
Starting at 10th level, the intensity of your fire spells is increased. You gain the following abilities:
- When you cast a spell that deals fire damage, you can add your Charisma modifier to one damage roll of that spell.
- When you cast a spell that deals fire damage, you ignore the target's resistance to fire. If the target is immune to fire damage, it is considered to have resistance instead of immunity against your spell instead.
Fiery Surge
At 15th level, you can deal 2d6 fire damage to up to each of 3 creatures within 10 feet of you when you use your Action Surge. This damage occurs before the additional action.
Improved Fervent Attacker
Starting at 18th level, when you use your action to cast a spell that deals fire damage, you can make one weapon attack as a bonus action.
Comments