Base Class: Rogue
As an outlaw, you've honed your skills in speed and ranged attacks. Those who train in this archetype are usually those on the run from the law, self proclaimed vigilantes, and nomadic people. Your archetype grants features at 3rd, 9th, 13th, and 17th level.
Dodge Roll:
Starting when you choose this archetype at level 3 you gain the ability to, whenever you are targeted by an attack that misses, use your reaction to disengage and move 5ft away. Furthermore, whenever you take the disengage action you may also move 5ft as part of the action.
Deadeye:
Starting at level 3 when you choose this archetype, you gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are using a ranged weapon, the creature is within your short range, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
Quick Draw:
Starting at level 9, You can no longer be surprised, you have advantage on initiative against a target who fails to surprise you and gain advantage on initiative when there is only one enemy target in an encounter
On The Lam:
Starting at level 13, during your turn for every 15ft you’ve moved your AC is increased by 1 until the start of your next turn to a maximum of 2. Furthermore, any movement past your racial base movement speed, such as the extra speed provided by the dash action or a haste spell, ignores difficult and rough terrain.
Midtown Duel:
Starting at level 17, once per day you can choose a single target in battle to focus all your efforts on. While focused in this way, you can only attack that target, but gain the following benefits for 1 minute while doing so.
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You ignore the loading property of any ranged weapon you fire
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You can make an ranged attack as a bonus action
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You score a critical on a 19 or a 20 on attack rolls against this target
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The first successful attack with a ranged weapon on any turn while this ability is active is a sneak attack, ignoring any sneak attack resistance
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If knocked unconscious while this ability is active, instead drop to 1 HP and lose the ability.
(Optional) Firearm Proficiency
You gain proficiency in Firearms.
Previous Versions
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1/14/2021 8:00:13 AM
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18
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5e
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Coming Soon
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1/14/2021 8:03:18 AM
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16
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0
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Coming Soon
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