Fighter
Base Class: Fighter

Being in the pits has given you an edge in combat you know how to perform under pressure and can turn nothing into something.

Adaptation

At 3rd level you gain the following features.

  • You gain proficiency with improvised weapons.
  • You can also Improvise shields for a +1 to AC with DM approval.
  • When not wearing armor your AC is equal to 13+Dex Mod.

Crowd Pleaser

At 3rd level when you kill a creature you can inspire any creature you chose that can hear or see you. They get a bonus equal to double your proficiency bonus to attack and damage rolls.

You can do this a number of times equal to your Charisma modifier per long rest.

Intimidating Kill

At 7th level whenever you kill a creature you can cause any creature of your choice that can see or hear you to make a Wisdom saving throw (DC equals 8+your PB+ Your Cha Mod.) If they fail they are frightened of and you have advantage on attack rolls made against them for 1 minute. 

You can use this feature a number of times equal to your Charisma modifier per long rest.

Pit Veteran

When you reach 10th level your Hit Die increases to a D12 and your second wind die becomes a D12.

Glory of the fight

At 15th level when you score a critical hit against a target, any ally that can see you and the creature you hit can use their reaction to make an attack against that same creature. 

Relentless Attack

At 18th level when you score a critical hit against a target you can immediately make an extra attack as a against that same creature and all attack you make against that creature have advantage for the rest of your turn.

Previous Versions

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1/14/2021 8:11:47 PM
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