Base Class: Paladin
The Oath of the wilderness is for those who wish to maintain the balance of life and vanquish any who want to tip those scales for their own gains.
Tenants of the Trees
- Your life comes from the water, the plants and the animals respect this truth or turn away and be punished.
- All who wish to kill, not for food but pleasures, will see their lifes end by your blade.
- Care and understand all life, humans and monsters, for all life wishes to live and must kill to do so.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Forest Guardians. You can use your Channel Divinity to invoke plants to help against a foe. As an action, two plants within 15ft of you, can awaken for your Cha modifier number of rounds. Their stats are as follows.
Str: 16 Dex: 5 Con: 15 Int: 6 Wis: 6 Cha: 6
Hp: 3d10 or 17hp
Attacks; the plants can make one attack.
Slam: +3 to hit dmg: 1d6+3
Beasteal form. You can use your Channel Divinity to transform into a beast of your choice, for 1 minute, after, you revert back to your original form.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Wilderness Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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|
9th |
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13th |
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|
17th |
Aura of savagery
Beginning at 7th level, the primeval spirits invigorate you and can influence other to become beastly. You and friendly creatures within 10 feet of you have bonus to attack and damage on only melee attacks.
At 18th level, the range of this aura increases to 30 feet.
Natural protection
Starting at 15th level, you can use an action to have two resistances of your choice this lasts for one hour, at which point, you no longer have it.
You can only use this feature once per long rest.
Hero of the Forests
At 20th level, you can assume the form of an ancient Treant like champion of nature, taking on an appearance you choose. For example, your skin might turn barklike, green or a burnt texture, your hair might become leafy or moss-like, or you might sprout antlers or a catail mane.
Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
- You transform into a Treant choosing your appearance, you have the stats of its strength and dexterity but keep your other stats, additionally, you may use your abilities in this form so long as it doesn't change your form , likewise, you become immune to spells that alter you appearance along with this, your weapon enlarges and gains an extra d4.
- You gain resistance to non magical attacks.
- You gain temporary hit points based on half of your max.
Once you use this feature, you can’t use it again until you finish a long rest.
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