Base Class: Wizard
It's like Blue Mage, but without the DMCA/cease and desist naming!
Blue Magic
When targeted by a spell of 1st level or higher, or when put under the effects of a spell of first level or higher, the Wizard may make an ability check with their Spellcasting Modifier. The DC is 10+the spell’s level. If they succeed they may store the knowledge of that spell and copy it into their spell book using the same rules for copying spells into a Wizard’s spellbook. Any spell copied this way costs half the time and resources. A wizard may store a number of spells up to their Intelligence modifier
Magical Adaptation
When taking damage, the Wizard can grant themselves resistance to that type of damage until the next long rest or they use this ability again. They may use this ability a number of times equal to their Intelligence modifier each long rest.
Adaptive Augmentation
At the end of each Long Rest, the Azuremancy Wizard may grant themselves one of the following abilities to last until the end of the next Long Rest.
Blindsight 20ft, Tremorsense 40ft, Darkvision 60ft, Climbing/Swimming/Flying Speed equal to Movement Speed, Resistance (Fire, Cold, Acid, Lightning, Poison), Telepathy, Condition Immunity (Frightened, Charmed)
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