Fighter
Base Class: Fighter

Fighters that choose to undergo the Duality of Man training become adept at harnessing both the light and darkness within themselves, they in turn use this power to thwart their enemies. 

As a DoM fighter you will be able to attack with additional damage types to subvert those pesky enemies that attempt to resist you. With some magical nature unlocked from rigorous training you can cast the most basic of spells dependent on your current focus.

The Light and Dark

Starting at level 3, you gain the ability to shift your focus between each of your duality's gaining abilities related to that form. As a Action you can switch your Duality.

Light Duality

In this Duality at level 3, you focus upon your inner light, honing it into your weapon. Melee Attacks in this form deal an additional 1d4 Radiant damage. This damage increases by 1d4 at levels 7/10/15/18.

Dark Duality.

In this Duality at level 3, you focus upon your inner darkness, honing it into your weapon. Melee attacks in this form deal an additional 1d4 Necrotic damage. This damage increases by 1d4 at levels 7/10/15/18.

 

Duality of Magic

At level 7, you gain access to limit magically abilities focused around your current Duality.

Spellcasting Ability

Wisdom is your spellcasting ability for your wizard spells. You use your Wisdom whenever a spell refers to your spellcasting ability.

Spell save DC = 8 + proficiency bonus + Wisdom mod

Spell attack mod = proficiency bonus + Wisdom mod

Light Duality

At level 7 in this Duality, You are able to cast a number of times equal to your proficiency mod (this amount is not affected by your other Duality), without components the following spells; 

Cure Wounds, Guiding Bolt, Bless. You Cast these at 1st Level, You may cast them at 2nd level when you reach level 10 and at 3rd level when you reach level 15.

Dark Duality

At level 7 in this Duality, You are able to cast a number of times equal to your proficiency mod (this amount is not affected by your other Duality), without components the following spells; 

Cause Fear, Inflict Wounds, False Life. You Cast these at 1st Level, You may cast them at 2nd level when you reach level 10 and at 3rd level when you reach level 15. 

Defensive Stance/Sunder Armor

At level 10, you are able to bolster your defenses or ruin that of your foes depending on your current Duality. You can use the feature in each Duality three times, you must finish a short or long rest before you can use it again.

Light Duality

At level 10 in this Duality, you can use Defensive Stance as a bonus action to increase your AC +1 until the start of your next turn by calming your mind and preparing for oncoming blows. This increases to a +2 bonus at level 18.

Dark Duality

At level 10 in this Duality, you can use Sunder Armor as a bonus action to attack one creature within 5 ft, this attack upon hitting reduces the creatures AC -1 until the start of your next turn by cleaving either armor or hide from the creature. This increases to a -2 bonus at level 18.

Second Wind Enhancement/Action Surge Enhancement

At level 15, you can improve upon your natural fighting abilities based on your current Duality. You can use the feature in each Duality once, you gain the uses back after a Long rest.

Light Duality

At level 15 in this Duality, you can enhance your Second Wind ability by enveloping yourself in light. When using a Second Wind with this feature available you can regain 2d10 + your fighter level + Proficiency Mod Instead.

Dark Duality

At level 15 in this Duality. you can enhance your Action Surge ability by enveloping yourself in darkness and rage. When using a Action Surge with this feature available you double your necrotic damage and crit on a 18-20 for the turn the Action Surge is active.

Combined Duality

At Level 18, you can as a Action combine both of your Duality's for 1 minute, gaining the abilities of both Duality's from each Feature at the same time. By mastering the Duality of Man itself you bring balance to both yourself and bring great strength.

Once you use this feature, you can't use it again until you finish a long rest.

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