Wizard
Base Class: Wizard

As a wizard you've delved into the research of the mirror plane. The discoveries you find in this mirrored reality fuel your mind with ideas and spells. Your outlook on reality might distort or change since you blurr the lines between what is real and what is not.

Mirror plane spells

Beginning when you select this school at 2nd level, you may add the following spells to your spellbook:

Shield, Disguise Self and Silent Image.


You may have these spells always prepared and they do not count to your maximum amount of prepared spells.

Shattered Reflection

Beginning at 2nd level, you may try to transfer damage that is dealt to you to the mirror plane. Whenever you are damaged you may as a reaction roll a d10 on the Shattered Reflection table.

 

d10 Shattered Reflection table
1 You double the damage you take unless this damage makes you lose consiousness. If this damage would make you go unconcious you take no damage instead.
2 You take the damage as you would normally and you are stunned until the start of your turn.
3 You take the damage as you would normally and you see illusions of your own face on every humanoids face for the next minute.
4 You take the damage as you would normally. You may choose another creature within 15 feet that also takes the same damage.
5 You take the damage as you would normally but after taking damage your AC is increased by 5 until the start of your turn.
6 You take half the damage (rounded down) and after taking damage every creature within 30 feet of you is blinded until the start of your turn.
7 You take half the damage (rounded down) and after taking damage all spell effects within 60 feet of you are dispelled.
8 You take half the damage (rounded down) and after taking the damage your skin turns into silver. While your skin is turned into silver you are immune to all damage but you cannot move and you cannot take actions, reactions or bonus actions. At the end of your next turn your skin returns to normal.
9 You take no damage but all non magical mirrors or objects with a reflective surface within 30 feet of you shatter in to pieces. 
10 You may choose another creature within 30 feet that takes the damage instead of you.

 

Self Reflection

Starting at 6th level, you can project of yourself. You may cast mirror image without expending a spell slot while holding a mirror. You can do this an amount of times equal to your Intelligence modifier per long rest.

Controlled Shattered Reflection

Beginning at 10th level, you have more control over the effects of the mirror plane. Whenever you roll on the Shattered Reflection table you may roll an aditional d10 and choose either result. 

Mirror Clone

Starting at 14th level, you may use your alternative self from the mirror plane to do your bidding. By halving your maximum hitpoints as an action you may create a clone you control of yourself that comes to you through a reflective surface within 10 feet of you. The clone has all your statistics but shares its hitpoints, spell slots and initiative with you. Your maximum hitpoints are returned to the same amount as before using this ability after a long rest and the clone dissapears when you take a long rest. You cannot have more than one clone via this method and your clone cannot clone itself.

Mirror Magician Image

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