Base Class: Sorcerer
[A 2021 take on the idea of a Fey bloodline. Power progression and bonus spells are loosely patterned on TCE classes, especially the Clockwork Soul]
Placeholder background text, so DND Beyond will not object. Will flesh out in a revision.
Your great, great grandmother was probably a fey. Or a communist. Don't even get me started on your 4th great uncle twice removed, who as the child of Queen Titania and TV's Robert Loggia.
Fey Magic
1st-level Fey Soul feature
You learn additional spells when you reach certain levels in this class, as shown on the Fey Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Fey Spells
| Sorcerer Level | Spells |
|---|---|
| 1st | Faerie Fire, Entangle |
| 3rd | Calm Emotions, Misty Step |
| 5th | Dispel magic, Summon Fey |
| 7th | Freedom of movement, Greater Invisibility |
| 9th | Mislead, Seeming |
In addition, consult the Manifestations of the Feywild table and choose or randomly determine a manifestation of your bloodline.
Manifestations of the Feywild
| d6 | Manifestation |
|---|---|
| 1 | Strange mists gather around you. |
| 2 | Your eyes are filled with stars. |
| 3 | Your skin glows with an ethereal sheen. |
| 4 | Your body is covery viney patterns, like moving tattoos. |
| 5 | Your spellcasting focus temporarily takes the form a crystal sparkling motes of glowing light. |
| 6 | Your body is unusually furry and you have vestigial horn-nubs on your head. |
Fey Senses
1st-level Fey Soul feature
Your fey qualities give you a supernatural intuition and awareness. As a result, whenever you make a Wisdom check, you gain a bonus to the check equal to your Charisma modifier (minimum of +1).
In addition, you gain proficiency in one of the following skills of your choice: Insight, or Perception.
Beguiling Nature
6th-level Fey Soul feature
You may apply the effects of Heighten Spell to when casting a spell which imposes the Charmed or Frigthened condition. You may do so without use of Sorcery Points, whether or not you have the Heightened Spell Meta Magic. Once you have used this effect, you can not do so again until you finish a long rest.
In addition,yYou gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Dexterity saving throws (your choice).
Misty Journeys
14th-level Fey Soul feature
As a bonus action, costing 1 Sorcery Point, you may cast Misty Step without using a spell slot. When you cast Misty Step in this way, you may apply one of the following benefits as well:
- One willing creature within 5 feet of you is also teleported to a location within 5 feet of your destination.
- You are become invisible until the end of your next turn. If you attack, cast a spell, or deal damage, this invisibility ends.
If you have the Fey Step feature, you may instead perform a Fey Step costing 1 Sorcery Point when your Fey Step is expended.
Feywild Avatar
18th-level Fey Soul feature
You embody the full power of your Fey Ancestry for a time. As a bonus action, you transform yourself for 1 minute, taking on a otherworldly appearance of your choice. While this effect is active:
- You have a Flying Speed equal to your normal movement speed and can hover.
- You are are affected by True Sight.
- You have advantage on all Charisma ability checks (though not on saving throws or attack rolls).
- You are immune to Charm and Frightened conditions, and automatically pass saving throws against spells that would impose these effects.
- Each spell you cast which applies the Charmed or Frightened conditions is affected by Heightened Spell without use of Sorcery points.
- Once per turn, when you, deal damage by any means, you may add 2d6 psychic damage to one target.
Once you use this ability, you may not so again until you have completed a Long Rest, unless you spend 7 Sorcery Points.
Comments