Base Class: Bard
Diviners, Oracles, Fortune Tellers, and Astrologers who use the power of the Tarokka and the constellations to foretell the tides of weal and woe for their allies and enemies alike!
Bonus Proficiencies
The College of Astrology Bard may use a candle, a crystal ball, a talking board, a tarokka deck as Spellcasting Focus.
In addition, they gain the Guidance Cantrip.
Read the Tarokka
As a Bonus Action, the Bard may spend an Inspiration die and roll a d12, consulting the chart below:
High Deck
1. Artifact
-Choose an object within 30 ft. For 8 hours it is considered a Magical Item, Cannot be damaged or destroyed, and offers a +1 Bonus to it’s corresponding abilities (spellcasting, attack rolls, or Armor Class)
2. Beast
-Choose a willing creature within 30 feet. For 1 minute they may make an additional attack on their turns when they take the Attack action.
3. Broken One
-Choose a target within 30 ft. They must make a CHA Saving Throw or they are paralyzed for 1 minute with thoughts of despair and loneliness. They may make a saving throw at the end of their turn, and the effect ends early if they are attacked or targeted by a harmful ability.
4. Darklord
-Choose a number of targets within 30 feet equal to your proficiency bonus. They must make a CHA Saving Throw or be frightened for 1 minute. They must use their actions to Dash, and may make a saving throw at the end of their turn.
5. Donjon
-Choose a target within 30 feet. They must make a CHA Saving Throw or be under the effects of a Confusion spell until the end of your next turn.
6. Ghost
-Until the end of your next turn, you or a willing creature within 30 feet of you are under the effects of the Etherealness spell.
7. Executioner
--Target a creature within 30 feet and they must make a CHA Saving Throw against your spellcasting DC or they take an additional 1d4 psychic damage each time they take damage for 1 minute. They may make a saving throw at the end of their turn to end this effect early
8. Innocent
-Choose a willing Target. That creature is under the effects of a Sanctuary spell with your spellcasting DC.
9. Marionette
-Choose a target within 30 feet and they must make a CHA Saving Throw or be under the effects of the Enemies Abound spell for 1 minute. They may make a saving throw at the end of their turn.
10. Raven
-Choose a willing target within 30 feet. For one minute, after failing a roll, they may decide to reroll the dice and they must keep their second result. Once the ability is used the effect ends.
11. Tempter
-Choose a target within 30 feet and they must make a CHA Saving Throw or be charmed by you for 1 minute. This effect ends early if they are attacked or targeted by a harmful effect.
12. Seer
-Roll twice more on the table, ignoring 12’s and duplicate results.
Consult the Stars
When finishing a Long Rest, roll a D12 and note the result. When using the Tarokka Deck, the Bard may instead choose to use the noted result. This choice may come before or after rolling the die.
Divination Mastery
The bard learns the following Divination spells: Commune, Divination, Legend Lore, and Scrying. These do not count against the number of spells a Bard knows.
In addition, the Bard may spend a spell slot to activate their Tarokka Deck ability instead of a bardic inspiration die.
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