Fighter
Base Class: Fighter

While some fighters find solace in sword and shield, tactics or spells, others believe strongly in putting to use what was given to them by nature or the gods, taking combat into their own two hands. Far from being monastic spiritualists, these brawlers find themselves at home in rowdy taverns and back-room prize fights, participating in bloods port with bare knuckles for honor and coin. Though some brawlers may be religious, considering fist-fighting to be an act of devotion to a god of battle or war, many fighters of this archetype believe only in the thrill of the fight.

Fist Fighting

Your numerous brawls and fights have given you mastery of combat styles that use unarmed strikes. You gain the following benefits while you are making an unarmed strike:

• You may roll a d6 in place of the normal damage of your unarmed strikes. This die increases to 1d8 at level 6, 1d10 at level 10, 2d6 at level 14, and 3d6 level 18.

• When you make an Attack action with an unarmed strike on Your Turn, you can make one unarmed strike as a Bonus Action.

Grit

Starting at 3rd level, you gain a number of grit points equal to your Proficiency Modifier. You can spend grit points to perform feats and attacks. An attack can only be affected by a single feature at a time. You can regain spent Grit points in the following ways:

Critical hit with an Unarmed Strike. Each time you score a critical hit with an Unarmed Strike while in the heat of combat, you regain 1 spent grit point.

You also regain all spent grit points after finishing a short or long rest.

Array of Strikes

Also starting at 3rd level, you've honed your fists and studied a variety of different techniques. You can spend 1 grit point before making an attack roll to attempt one of these techniques.

Strike DC = 8 + your proficiency bonus + your Strength modifier.

Thunder Clap On a hit, the target takes normal damage and must make a Constitution saving throw or suffer disadvantage on attacks until the end of their next turn. The target must have a discernable head for this to work.

Superman Punch On a hit, the target takes normal damage and must make a Strength saving throw or be pushed upto 15 feet directly away from you.

Uppercut On a hit, the target takes normal damage and must make a Strength saving throw or get knocked prone.

Sucker Punch You gain advantage on your next unarmed strike this turn.

Bob N' Weave You may take the Dodge action as a bonus action.

For 2 grit you can use the following technique:

Spinning Back Kick You gain an automatic critical hit if you hit with your next unarmed strike.

Or for all your grit points you can use the follow technique:

Rear Naked Choke If the target is no larger then one size larger then you, they become unconscious.

Looming Presence

At 7th level, you have proven to be force to be reckoned with when it comes to battle. And you definitely know it!

You gain proficiency in Intimidation and may use your Strength modifier instead of your Charisma modifier when make checks while demonstrating an act of strength.

If you are already proficient in Intimidation, you add double your proficiency bonus to checks you make with it.

Back Against the Wall

Starting at 10th level you may chose to spend all of your remaining grit points (minimum 2) to focus your unarmed strikes, dealing an aditional 1d6 for each successful hit this turn, including this one. The maximum number of bonus d6 is determined by the number of grit used.

Grit Spent Max Bonus Damage
2 2d6
3 3d6
4 4d6
5 5d6
6 6d6

You cannot take a reaction the turn you use this ability. Once you use this feature, you must finish a short or long rest before you can use it again.

Pushing Beyond

Starting 15th level, when you’re out of Action Surge uses, you may choose to Action Surge on your turn. If you do so, you gain 2 levels of Exhaustion at the end of your turn. Once you use this feature, you must finish a short or long rest before you can use it again.

Battle Tempered

At 18th level, when you roll initiative and have no grit points left, you regain 2 grit points.