Base Class: Monk
Based on the original "culinary bad boy" and "rock star of the culinary world" Anthony Bourdain this subclass allows you to take your Monk and become not only a wicked chef but also a master of calling out BS. Agitator, revolutionary, rebel, and then some, this subclass lets you make sure the status quo is shaken as you pick the bones clean (both figuratively and literally, bones have great flavor in them).
Guerrilla Chef
At 3rd level when you take this subclass you gain the following abilities.
You gain proficiency in the stealth skill and in chef tools if you don't already have them.
You also can use your bonus action to take the hide action.
The first monk weapon attack or unarmed strike you make against a creature which you are successfully hidden from deals an additional weapon die of damage. You can use this once per turn.
Culinary Propaganda
At 6th Level you gain the following abilities.
You gain proficiency in persuasion, if you don't already have it.
You gain tool proficiency in Calligrapher's Supplies, if you don't already have it.
By spending 2 ki point you can cast the following spells without material components: Calm Emotions, Purify Food and Drink, Illusory Script, and Suggestion
Searing Chaos
At 11th level you gain the following ability.
You can use your action during combat to incite chaos.
Every creature who is within 10 feet of you except you now has advantage or disadvantage on weapon attacks, your choice, using this ability requires your concentration.
Additionally each turn you can use your bonus action to change the type chaos from advantage or disadvantage. You can use this a number of times equal to your wisdom modifier (min 1). Incite chaos lasts until you lose concentration or use your bonus action to end it. You regain all uses on a long rest.
Havoc
At 17th level you gain the following ability.
You can use your action and spend 3 ki to attack all creatures that are within your reach with a monk weapon or unarmed attack. Each successful attack against a creature allows you to continue attacking it until it dies or you miss. On each attack beyond the first against the same creature you incur a -3 to hit penalty. (Example: A 3rd attack on the same creature with a +10 to hit would be the following: first attack +10 second attack +7 third attack +4.)
If a creature dies and there are no other creatures in your reach, you will spend the rest of your movement to move towards the next closest creature and attack it.
If you do not have enough movement left, you will move towards the creature and end your turn.
If there is more than one creature deemed the closest by the DM, you will randomly choose one of the creatures to target. This ability can target allies as well as enemies.
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