Cleric
Base Class: Cleric

The Revelry domain focuses on celebrations—joys in the good times, but also comfort in hard times—amongst family, friends, and comrades. A wide array of deities can claim influence over this domain, particularly celebration deities (Tymora, Eilistraee and Balder) and drinking deities (Azul, Lapuard and Dionysus), music deities (such as Corellon, Oghma, Bala and Apollo), or deities residing over mischief and pranks (such as The Traveler, Lord of Cats and Beshaba). The gods of revelry primarily promote merriment, camaraderie, and a healthy constitution.

Adherents of this domain often partake in many festivals, even if they are not in direct commemoration of themselves or their deity, and are more often than not naturally outgoing. Whether it's a boisterous night after a hard-fought victory or a solemn gathering with a few less comrades, followers of these gods often become the glue that can hold any band together, through thick and thin.

PLEASE NOTE: The expanded spell list for this homebrew contains private content, so they are not linked to the subclass as I originally designed them. I had to publish it this way, in order to make this subclass available to you. I'm sorry for the inconvenience, but I hope that you enjoy this homebrew, nonetheless. Please feel free to comment about the features you liked and those that weren't quite "up to snuff". —Ishman223

 

Domain Spells

You gain domain spells at the cleric levels listed in the Revelry Domain Spells table. See the Divine Domain class feature for how domain spells work.

Revelry Domain Spells
CLERIC LEVEL SPELLS
1st Bless, Tasha's Hideous Laughter
3rd Protection from Poison, Pyrotechnics
5th Catnap, Hypnotic Pattern
7th Confusion, Mordenkainen's Private Sanctum
9th Dream, Modify Memory

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with either cook's utensils or brewer's supplies, and one type of instrument or gaming set (your choice).

Brewer's Supplies

You gain proficiency with brewer's supplies.

Cook's Utensils

You gain proficiency with cook's utensils.

God Stomach

At 1st level, your deity has imbued you with a powerful constitution. No matter what you eat or drink, you can continue eating or drinking it well past the fill of an average adventurer.

You have advantage saving throws against poison or disease that you make as a result of imbibing something that would otherwise negatively effect you.

Channel Divinity: Bestow Libation

Starting at 2nd level, you can use your Channel Divinity to cause other creatures to become intoxicated.

As an action, you present your holy symbol, and choose a number of creatures of your choice equal to your Wisdom modifier (minimum of once) that can see or hear you within 30 feet. Each creature must succeed on a Constitution saving throw or become Poisoned for 1 minute or until your concentration ends (as if you were concentrating on a spell).

Divine Inspiration

Beginning at 6th level, inspiration from your deity wells up in you and flows out to your comrades. As an action, you speak words of encouragement that bolster allies within 30 feet of you and can hear you. Affected creatures immediately gain temporary hit points equal to your cleric level + your Charisma modifier. Additionally, each affected creature gains a Divine Inspiration die, a d8.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Divine Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Divine Inspiration die is rolled, it is lost. A creature can have only one Divine Inspiration die at a time.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain any expended uses when you finish a long rest. When you reach level 17 in this domain, your inspiration die changes and you are granted additional bonuses from the Superior Divine Inspiration feature.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Supreme Divine Inspiration

Starting at 17th level, when you use your Divine Inspiration feature, you may add both your Wisdom modifier and your proficiency to the amount of hit points restored to affected creatures.

Additionally, your Divine Inspiration die changes to a d10 and when an affected creature uses the inspiration die granted to them, they may add your Wisdom modifier to the roll.

Previous Versions

Name Date Modified Views Adds Version Actions
8/2/2019 5:18:30 PM
13
0
1
Coming Soon
8/2/2019 9:08:39 PM
19
0
1
Coming Soon
1/17/2021 3:26:05 AM
192
10
1.5
Coming Soon
7/10/2021 6:35:27 AM
234
9
2
Coming Soon
Revelry Domain Image

Comments

Posts Quoted:
Reply
Clear All Quotes