Base Class: Paladin
The Oath of Dominance calls to paladins who seek the subjugation of their enemies and to gain power. It isn’t enough for these paladins to establish order they must control it. Sometimes called knight tyrants or Law Bringers, those who swear this oath serve gods of law, or kingdoms dealing with crimes as they see fit most often to their benefit.
Some of these paladins go so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The God Bane and Goddess Loviator, count many of these paladins-Dark Judges- as most ardent supporters. The knights take trophies from fallen enemies or victims of their twisted use of the law, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often most fiercely resisted by other paladins who believe that the Dark Judges have wandered into darkness.
TENETS OF Dominance
A paladin who takes this oath has the tenets of Dominance seared on the upper arm.
Dominate those lesser then you. It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. If the Blade fails the rule of Law will prevail. Law controls an Empire.
Resistance is Futile. Tolerate no dissent. Your word is the law. They will obey it or shall be crushed by it. Those who defy it shall be punished as an example to all who might follow and only increase your influence.
Strength Above All. You shall rule until death, none are stronger. You must grow mightier and meet the challenge, or you fall to your own ruin.
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Dominance Spells
| Paladin Level | Spells |
|---|---|
| 3rd | Armor of Agathys, Hellish Rebuke |
| 5th | hold person, spiritual weapon |
| 9th | bestow curse, spirit shroud |
| 13th | dominate beast, stoneskin |
| 17th | hallow, dominate person |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Powerful Presence. You can use your Channel Divinity to exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Peerless Athlete. As a bonus action, you can use your Channel Divinity to augment your athleticism. For the next 10 minutes, you have advantage on Strength (athletics) and Dexterity (Acrobatics) checks; you can carry, push, drag, and lift twice as much weight as normal; and the distance of your long and high jumps increases by 10 feet (this extra distance costs movement as normal).
Aura of Dominion
Starting at 7th level, you and creatures within 10 feet of you can’t be charmed or dominated while you are conscious. Unless the dominate spell is cast 1 spell slot higher in level.
You can still cast dominate or charmed spells normally.
At 18th level, the range of this aura increases to 25 feet.
Overwhelming Presence
At level 15 all frightened creatures from Powerful Presence that makes a melee attack against you, you can use your reaction to make a melee weapon attack against the creature, without using your reaction. This can only be done once per round.
Superior Being
At 20th level, as an action, you can emanate an aura of physic power shattering your foes minds. For 1 minute, that aura radiates from you in a 30-foot radius
Whenever an enemy creature starts its turn in the aura's effect, the creature takes 10 physic damage.
In addition, for the duration, you have advantage on saving throws against spells cast on you
Once you use this feature, you can’t use it again until you finish a long rest.
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