Paladin
Base Class: Paladin

this oath is for those dms that want a player to betray their party it's more powerful than the other singular oaths but this one allows you to become much tankier and instill fear into your enemies.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Sacred Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Vow of enmity. As a bonus action you can utter the vow of enmity against a creature you can see within 10 feet of you, using your Channel Divinity. You gain advantage on attack roles against the creature for 1 minute or until it drops to 0 hit points or falls unconscious.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

Aura of warding

Starting at 7th level, you and friendly creatures within 10 feet of you have resistance to damage from spells

At 18th level, the range of this aura increases to 30 feet.

Undying Champion

Starting at the 15th level, the paladin gains resistance to bludgeoning, piercing, and slashing damage

Additionally, you suffer none of the drawbacks of old age, and you can't be aged magically

The avenging champion

At 20th level, you can assume the form the form of an ancient force of nature, taking on the appearance you choose.

Using your action, you undergo a transformation,

  • at the start of each of your turns you regain 10 hit points
  • whenever you cast a paladin spell that has a casting time of one action you can cast it as a bonus action instead.
  • Enemies within 10 feet of you gain disadvantage on saving throws against your paladin spells and channel divinity options

Once you use this feature you cannot use it again until you finish a long rest.

Previous Versions

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