Warlock
Base Class: Warlock

Your patron is an entity ruling over the Void, a being of pure chaos. Despite its claims of neutrality of its motivations, it has been shaping history of mankind for centuries and millenias. Beings of this sort include the Outsider; the Dead God or even the Void itself.

Expanded Spell List

The Voidwalker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Voidwalker Expanded Spells
Spell Level Spells

1st

command, fog cloud

2nd

blur, pass without trace

3rd

blink, haste

4th

Confusion, faithful hound

5th

insect plague, mislead

Far Reach

Starting at 1st level, you gain one of the following features of your choice.

Blink. You can use your action to teleport up to 15 feet to an unoccupied space you can see. While moving this way you don't provoke oppurtunity attacks and are invisible. You can also spend 15ft of your movement to travel 30ft instead. If you teleport next to any creature, you can use your Attack action as a bonus action against that creature.

Displace. You can use your bonus action to form a Void link up to 30fbonus action, not provoking opportunity attacks. If Void link is more than 30ft from you at the end of your turn, it is destroyed. The Void link is invisible to everyone but you.

Soul of the Void

At 6th level, you gain resistance against necrotic damage, and whenever you reduce a creature to 0 hit points, you may choose to have the body disintegrate to fine dust.

Creature of Darkness

Beginning at 10th level, you gain one of the following features.

Shadow Walk. You can use your action to transform into shadow for 1 minute and become invisible. Anything you are wearing or carrying is invisible as long as it is on your person. You cease to be invisible if you attack or cast a spell. While in this form, you can make a melee attack using your spell attack bonus dealing 4d10 force damage on hit. This attack counts as attack with finnese weapon for Rogue's Sneak Attack.

You must finish a short or long rest before you can use this feature again.

Devouring Swarm. You can use your action to conjure 2 Swarms of Plague Rats. They disappears after 1 minute or after they drop to 0 hit points.

You must finish a short or long rest before you can use this feature again.

Starting at 14th level, you gain one of the following features.

Apprentice. As an action you give your Far Reach feature and a number of temporary hit points equal to your warlock level plus your Charisma modifier to a number of creatures you choose, equal to your charisma modifier for 10 minutes. Your apprentices gain the same feature you chose from Far Reach.

You must finish a short or long rest before you can use this feature again.

Domino. As an action you can link number of creatures equal to 1 + half of your Charisma modifier (rounded up) (minimum of two creatures) within 60ft of you and within 30ft of each other. Each time any of the linked creatures takes damage, the rest of them takes half of it as force damage. Each enemy can only take the extra damage once per triggering attack. If the creature doesn't end its turn within 30ft of any of the linked creatures it disconnects from the link. The link lasts until the end of your next turn.

You must finish a short or long rest before you can use this feature again

The Voidwalker Image

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