Base Class: Ranger
All your life you've been one take in criminals and lowlifes for that clinking gold on their bounties.
A bounty hunter will take down thugs and uphold the law ruthlessly, so long as they get paid at the end of the day of course. Your life is steeped in stalking and skulking around your targets until the time is right. These kinds of people are all over the kingdoms and are what make some people steer clear of criminal activity.
Bounty Hunter Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Bounty Hunter Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Bounty Hunter Spells
| Ranger Level | Spell |
|---|---|
| 3rd | sleep |
| 5th | hold person |
| 9th | slow |
| 13th | Greater invisibility |
| 17th | dominate person |
Stalking Predator
At 3rd level, You can stealthily follow one individual like a predator in the night or day. You can use your action to follow one person at a range of 60 ft or less and give them disadvantage on perception checks to see you.
Fighting Dirty
Starting at 3rd level, you can use your bonus action to give yourself an extra damage die to the first attack. At 9th level this increases to two dice.
Professional Ambusher
At 7th level, your foes can't react as quick as you. When you make a surprise round, you gain two actions and bonus actions for that turn only.
Thread the needle
At 11th level, you gain the ability to focus and make an attack much more dangerous if it hits. As an action, you can choose to make only one attack but double all damage dice. However the next attacks against you all have advantage until your next turn. Once you use this, you can't use it again until you finish a short or long rest.
Fear the boogeyman
At 15th level, you gain the ability to use your action to choose one foe and mark them as your target the target must make an Wis saving throw (DC {{savedc:wis}}), or become frightened of you. While frightened, you also can prevent them from running away as an bonus action to reduce their speed to zero. This can't affect those who're immune to the frightened condition.
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