Fighter
Base Class: Fighter

Spellwardens are highly trained fighters who specialise in combating opponents with mastery of the arcane. From knightly orders, mercenary groups and even lone adventurers, Spellwardens can be found all over the land. They detect magic, investigate rumours of rogue magi, unravel dangerous magics with their bonded weapons and the most powerful are even said to be able to redirect spells back at the casters

Bonus Proficiency

At level 3 you gain proficiency in Arcana or Investigation. You also learn one uncommon language of your choice.

Warden’s Armament

At level 3 you learn a ritual that creates a magical bond between yourself and melee weapon. You perform the ritual over the course of one hour, which can be done during a short rest. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. The bond lasts until you die or perform the ritual on another weapon.

  • A bonded weapon is considered magical for the purpose of overcoming immunities and resistences.
  • While bonded to a weapon you can cast detect magic a number of times equal to your intelligence modifier (minimum 1) per long rest.
  • When wielding your bonded weapon if you hit a creature, object or magical effect, you can choose to cast dispel magic as part of the attack. You can only cast dispel magic this way once per attack action and you can use this feature a number of times equal to your proficiency modifier per long rest. Dispel magic is cast at a level equal to your Proficiency mofifier (minimum lvl 3) and the ability check bonus is equal to half your proficiency modifier.

Hardened Investigator

At level 7 you have advantage on insight checks and your passive investigation increases by +5.

Spell Sunder

At level 7 when you use your second wind feature you may end the effect of any condition placed on you by a spell or magical effect.

Tethering Ward

At level 10 when you see a creature within 30ft of you attempt to teleport or leave their current plane via ability, spell or portal, you can use your reaction to force them to make a saving throw (DC = 8 + Prof + Int modifier). On a failure, the teleport or plane shift fails and they take 4d6 psychic damage. You can perform this reaction a number of times equal to your intelligence modifier per long rest.

Banishing Strike

At level 10 while wielding your bonded weapon you can cast Banishing Smite once per long rest.

Arcane Evasion

At level 15 when subjected to a spell or magical effect that allows you to save for half damage, if you save you instead take no damage and only half damage on a fail.

Spell Deflection

At level 18 while wielding your bonded weapon if you make a successful saving throw against a spell that targets you or a spell attack misses, as a reaction you can choose another creature (including the spell caster) you can see within 120ft of you. The spell targets the chosen creature instead. If the spell forced a saving throw, the chosen creature makes it's own save. If the spell was an attack, the attack roll is rerolled against the creature.

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