Base Class: Rogue
A master Gambler can turn the tide in either's favor, their service, to the highest bidder.
Dice of Chaos
randomly choose a damage type, through rolling a d10. then choose a target, or targets, the number available to choose being determined by up to half your level, rounded down. the target(s) take 1d8 of the randomly chosen damage type.
this feature can only be used twice a day, and charges are regained at dawn.
Dice Chart:
1. Acid
2. Cold.
3. Fire
4. Force
5. Lightning
6. Necrotic
7. Psychic
8. Poison
9. Radiant
10. Thunder
Dice of Healing
flip a coin or roll a d2. if heads/1, you regain 1d12 health. if tails/2, a random creature regains 1d12 health. this can only be used in combat, and only has 2 charges.
you regain lost charges at dawn, daily.
Throwing Cards
once daily, at dawn, you gain 12 magical throwing cards. they can only be thrown 3 at a time, have a reach of 30 * your dexterity modifier, and they deal 3d8 force damage on a hit. you can only target one enemy at a time when using these cards.
Dice of Luck
roll a d4. on a 1 you gain a turn, on a 2, 3 or 4, you lose 2, 3 or 4 of your next turns.
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