Base Class: Warlock
Not all patrons for warlocks are of malicious origin, as a graceshield, you have made your pact with an elegant entity of unknown origin – a force that manifests in sentient magic armor carved from the stuff of light. The mighty shield Avarma is the most notable of these protectors, which have been spread across the multiverse over the ages. The brilliant force behind these armor can offer power to warlocks who form pacts with it. Many graceshield warlocks create armors that emulate those formed atop of the places that reach the most gracious patrons. Others forgo such arms, content to weave the brilliant magic of that plane into their spellcasting.
Because the Old Smiths are known to have forged the first of these weapons, many sages speculate that they and the force are one and that the weapons are tools they use to aid the magically inept from beyond the grave.
Expanded Spell List
The Graceshield lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
| Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Graceshield's Blessing
Starting at 1st level, you gain the ability to place a protective boon on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is blessed for 1 minute. The blessing ends early if the target dies, you die, or you are incapacitated. Until the blessing ends, they gain the following benefits:
- They gain +2 to AC.
- Any attack roll made against the blessed target is an automatic fail on a roll of 1, 2 or 3 on the d20.
- If a character falls unconscious but isn't attacked until their next turn, they regain consciousness and 5 HP
You can’t use this feature again until you finish a short or long rest.
At 14th level you gain another use of this feature but two characters cannot be blessed at the same time.
Graced Protector
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons and gain the Shield Master feat.
Shield Aura
Starting at 6th level, In a 10ft aura centered on yourself, you and friendly creatures have advantage against saving throws against all conditions except grappled and restrained.
At 18th level, the aura increase to 30ft and can be used against grapple and restrained.
Sword of Boons
At 10th level, twice during a Graceshield's blessing and before rolling damage, the blessed can decide to repel half of the damage. It uses the same damage type that the attack used. Resets on short rest.
Defense over mind
Starting at 14th level, while you are conscious, you and friendly creatures within 10 ft. can’t be frightened or charmed.
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